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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 32)
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on Jan 08, 2012

Hello? $1=€1 doesnt ring a bell? Steam screws people in europe with it, and they simply ignore them. There´s a big thread at the steam boards regarding it, and it continues to get bigger.You know, I would understand the uninformed people happy about the convenience of surrendering to Valve's download manager with everything game related, turning games into a service that you rely on, like utilities

You mean the uninformed, like people that still don't get regional pricing and choose to lay the blame at Steam's door step? When they've said, about a dozen times, that it's not up to them? They can't force anyone to put a price on their games, the publisher dictates the sale price and publishers are the ones that rake people over the exchange rates. And yet, people still say its Steam being evil.

Steam isnt that big, even in the overall PC gaming market.  They dont have those Zynga fans.

Yes, because people playing a free game on Facebook is exactly the same thing as a digital distribution market.

But it´s other people in the industry, including Brad, thinking that they have to somehow praise Valve and steam, or they´ll think theyll lose cool points.

Because there's zero chance that's what they actually believe, right?

And personally, someone that heads a digital distribution platform that calls Steam "too hardcore" got off easy by getting called a hater. I'd have called them a number of other things. Because I'm sure Gamersgate isn't #1 because of "too cool for school Steam", and not because GG's CEO says stupid things like that. Or like:

Theo Berquist: Just look at Origin. It came from nowhere and is now a player in the industry. Steam is doing a good job for the super hard-core audience, but everyone knows that's not where the money is. The market is mostly made up of people who buy 2-3 games a year and want a fast, easy and seamless way of buying games. They don’t want a bulky client.

I like how he praises Origin for "being a player in the industry", when it's parent company has more money than God and has bent over backwards trying to get people to use it, and the whole service basically exists to support one critical title right now. He criticizes Steam for being bulky in the same paragraph he chooses to mention Origin? The bulkiest and most useless DD client short of GFWL (which might even be more streamlined compared to Origin?) That's some quality opinioneering he's doing there.

 

on Jan 14, 2012

coreimpulse
Wow, this thread is still going good.  While I agree that Steam is not a monopoly yet, although it is the biggest DD provider, I dont think will continue to be the digital market owner in the coming years. I think Steam rivals have begun, in the ways of the new appstore that opened this recent years.  Windows 8 will have its own appstore, won´t it? It´ll be somewhat similar to the mac appstore, which is increasing its game offerings.

If Win8 store is made by same bunch of idiots who created GFWL, it wont be competition for Steam.

on Jan 17, 2012

It would be interesting to see integration with the Iphone or android. I think if when browsing silly apps for your android, imagine if you could see an advertisement for a game you like for PC , purchase it through your phone, add that to your phone bill, and when you get home it's already downloaded on your PC. I want that.

I got angry birds and fruit ninja and for a Graphics whore who loves RTS PC games, I gotta say these little app games are really great. Everyone is playing them on their lunchbreak at work, especially the teenagers. I will be happy if my kids become hooked on games and game servers rather than smoking,drugs,drug dealers.

STEAM FOR THE WIN! And hey, come to my Android I want it. There is an app for accessing steam community and seeing specials friends status, but I don't think that's actually STEAM just a phone friendly access app.

on Jan 17, 2012

I doubt apple would let steam into their app domain. They've already got itunes, and they're getting 30% from that. Why let steam have a piece of the cake? Not to mention it would mean giving up quality control, which apple fiercely hangs on to (for good and bad).

on Feb 13, 2012

Looks like one of Steam competitors (D2D) is trying to commit suicide - last year they were bought by GameFly, who migrated all D2D users/accounts etc. in January to GameFly client. Problem is that lots of games are mising and in some cases users are missing games which are CURRENTLY being sold via GameFly client (for example ME2).

As a bonus, no gaming media are reporting about these ongoing problems - either they are ignorant morons, or they are being bribed/blackmailed by GamneFly - and I dont like either of those options.

on Mar 07, 2012

Blendo Games (creator of Atom Zombie Smasher) reveals sales data

Atom Zombie Smasher sales through December 2011

Steam: 96,000

BMT Micro (direct sales): 1,800

GamersGate:155

Direct2Drive: 87

Impulse: 85

Ubuntu Store: 48

Desura*: 24

*shorter sales period.

http://pc.ign.com/articles/122/1220163p1.html

 

Competition? What competition?

on Mar 17, 2012

Heh, I bought Atom Zombie Smasher 7th July 2011 from Steam in the summersale

Haven't installed it yet though.

 

 

Steam domination. Simple as that.

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