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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 15)
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on Feb 14, 2011

Interesting article about Gabe Newell/Valve/Steam

http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html

....... The 250-person company releases no financials but, according to Newell, is
"tremendously profitable." Ed Barton, a games analyst at IHS Screen Digest,
estimates that Valve's revenue in 2010 was in the "high hundreds of millions of
dollars." (A 2005 FORBES story on Valve had the company grossing $70 million
with a fat $55 million in operating profit.)


Valve announced last October that it was on track for its biggest year ever,
with 200% year-over-year growth. Newell says that, per employee, Valve is more
profitable than Google and Apple. A potential buyer was rumored to have made an
acquisition offer a few years back for the Steam piece only, but Newell
supposedly refused to split the online storefront from Valve's game-publishing
arm. (Valve denies being made an actual offer, only confirming that it received
interest in both Steam and Valve in the past.)


Various sources value the company at $2 billion to $4 billion, which is
reasonable, considering the $4 billion to $6 billion valuations being put on
Zynga, the maker of Facebook game hits FarmVille and Cafe World. Newell owns
more than half of the business, making the Harvard dropout a near billionaire,
if not one already.........

 

on Feb 14, 2011

Try Desura, which will get better as time goes on.   It's focus is on indie games and mods, and is entirely developer and modder-driven.  Developers keep control of their projects, and the community is heavily involved.  Plus, it makes it a lot easier to install mods.

Best regards,
Steven.

on Feb 15, 2011

Looks like Randy Pitchford changed his mind:

http://www.shacknews.com/onearticle.x/67528

 

He used to be a Steam skeptic, saying he doesn't trust Valve and called the current situation "really, really dangerous for the rest of the industry".

http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2

on Feb 15, 2011

Yeah, dissapointment, I suppose DNF wont be on Impulse too now, right?

on Feb 15, 2011

Guest83
Looks like Randy Pitchford changed his mind:

http://www.shacknews.com/onearticle.x/67528

 

He used to be a Steam skeptic, saying he doesn't trust Valve and called the current situation "really, really dangerous for the rest of the industry".

http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2

Decision was probably forced on him by 2K, just like it was Firaxis.

 

2K has gone on my boycott list these days.

on Feb 15, 2011

Alstein



 

2K has gone on my boycott list these days.

Along with ubisoft, EA and activision.. not to mention my refusal to buy anything steamworks integrated. I'm pretty much limited to paradox, stardock and a few other lesser known companies to buy from(the list of which gets smaller every time i read the news about another smallish gaming company going under or being bought out by one of the giants).

 

on Feb 15, 2011

Guest83
Looks like Randy Pitchford changed his mind:

http://www.shacknews.com/onearticle.x/67528

 

He used to be a Steam skeptic, saying he doesn't trust Valve and called the current situation "really, really dangerous for the rest of the industry".

http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2

I honestly feel like punching someone in the face right now... Brad, you're mistaken, I'm afraid. Steam isn't "going to" dominate. It already does.

on Feb 15, 2011

Fistalis

Quoting Alstein, reply 215


 

2K has gone on my boycott list these days.
Along with ubisoft, EA and activision.. not to mention my refusal to buy anything steamworks integrated. I'm pretty much limited to paradox, stardock and a few other lesser known companies to buy from(the list of which gets smaller every time i read the news about another smallish gaming company going under or being bought out by one of the giants).

 

Magicka was published by Paradox and its also Steamworks game...

Edit:

List of 2011 Steamworks games (from Steam forum):

RELEASED

A.R.E.S.: Extinction Agenda (only STEAM version) *
Drawn: The Painted Tower
Apox
Magicka
Monday Night Combat
Breach
Crasher
Trino
Zeit²
Who's That Flying?!

COMING SOON
Dungeons (only STEAM version) *
Dungeon Defenders (only STEAM version) *
Homefront
Fate of the World (only STEAM version) *
Portal 2
Warhammer 40.000 Dawn of War II Retribution
The Witcher 2: Assassins of Kings (only STEAM version) *
Kings and Castles
Brink
Duke Nukem Forever
Rock of Ages (only STEAM version) *
Red Faction: Armaggeddon
Nuclear Dawn
Red Orchestra: Heroes of Stalingrad
Deus Ex: Human Revolution
Hunted: The Demon's Forge
Rage
Tropico 4
Shogun 2 Total War
Test Drive Unlimited 2 (only STEAM version) *
Natural Selection 2
Trine 2 (only STEAM version) *
Torchlight II (only STEAM version) *
DOTA 2
E.Y.E.- Divine Cybermancy
Tactical Intervention
Postal III
Contagion

* only copies sold via Steam contain Steamworks features

on Feb 15, 2011

Rebell44

Quoting Fistalis, reply 216
Quoting Alstein, reply 215


 

2K has gone on my boycott list these days.
Along with ubisoft, EA and activision.. not to mention my refusal to buy anything steamworks integrated. I'm pretty much limited to paradox, stardock and a few other lesser known companies to buy from(the list of which gets smaller every time i read the news about another smallish gaming company going under or being bought out by one of the giants).

 

Magicka was published by Paradox and its also Steamworks game...

Technology supremacy is fleeting. Just ask GameSpy.

on Feb 15, 2011

Frogboy

Quoting Rebell44, reply 218
Quoting Fistalis, reply 216
Quoting Alstein, reply 215


 

2K has gone on my boycott list these days.
Along with ubisoft, EA and activision.. not to mention my refusal to buy anything steamworks integrated. I'm pretty much limited to paradox, stardock and a few other lesser known companies to buy from(the list of which gets smaller every time i read the news about another smallish gaming company going under or being bought out by one of the giants).

 

Magicka was published by Paradox and its also Steamworks game...
Technology supremacy is fleeting. Just ask GameSpy.

I agree.

on Feb 15, 2011

Magicka was published by Paradox and its also Steamworks game...

ya.. i don't get your point. Paradox isn't using steamworks for all its new releases though. I have no problem if someone wants to release a game with steamworks.. just don't expect me to buy it. As long as my battlegoats don't go to steamworks i'll be happy with paradox(only other paradox game i own is mount and blade).

Majority of titles these days are disposable anyway.. its those few titles that keep me entertained for extended periods of time that I continually support anyway. Just so happens that it tends to be smaller indie publishers that produce those type of games. I'm just lucky in that the only major development house I supported that has gone the way of steam is firaxis.

 

Also a side note.. alot of those games are only steamworks integrated if you buy it through steam(the ones marked only steam version) so its really not pertinent to the discussion since you can get the game without steamworks from other distribution channels.

For instance.. Dungeons.. is being sold on impulse now.. because its not steamworks integrated in its normal release version. Which by the way.. is the way I wish more companies would do it.. a steamworks version for those who like/use steam.. and a normal version for the rest of us. Those that give customers the option are certain to have more sales than one forced method.

on Feb 15, 2011

Rebell44



Quoting Fistalis,
reply 216

Quoting Alstein, reply 215


 

2K has gone on my boycott list these days.
Along with ubisoft, EA and activision.. not to mention my refusal to buy anything steamworks integrated. I'm pretty much limited to paradox, stardock and a few other lesser known companies to buy from(the list of which gets smaller every time i read the news about another smallish gaming company going under or being bought out by one of the giants).

 


Magicka was published by Paradox and its also Steamworks game...

Edit:

List of 2011 Steamworks games (from Steam forum):

RELEASED

A.R.E.S.: Extinction Agenda (only STEAM version) *
Drawn: The Painted Tower
Apox
Magicka
Monday Night Combat
Breach
Crasher
Trino
Zeit²
Who's That Flying?!

COMING SOON
Dungeons (only STEAM version) *
Dungeon Defenders (only STEAM version) *
Homefront
Fate of the World (only STEAM version) *
Portal 2
Warhammer 40.000 Dawn of War II Retribution
The Witcher 2: Assassins of Kings (only STEAM version) *
Kings and Castles
Brink
Duke Nukem Forever
Rock of Ages (only STEAM version) *
Red Faction: Armaggeddon
Nuclear Dawn
Red Orchestra: Heroes of Stalingrad
Deus Ex: Human Revolution
Hunted: The Demon's Forge
Rage
Tropico 4
Shogun 2 Total War
Test Drive Unlimited 2 (only STEAM version) *
Natural Selection 2
Trine 2 (only STEAM version) *
Torchlight II (only STEAM version) *
DOTA 2
E.Y.E.- Divine Cybermancy
Tactical Intervention
Postal III
Contagion

* only copies sold via Steam contain Steamworks features

Wow, some big dissapointments there, like Rage and brink. I think by now I should rename the title of my original article to Steam : A monopoly.

on Feb 15, 2011

Fistalis

Magicka was published by Paradox and its also Steamworks game...
ya.. i don't get your point. Paradox isn't using steamworks for all its new releases though. I have no problem if someone wants to release a game with steamworks.. just don't expect me to buy it. As long as my battlegoats don't go to steamworks i'll be happy with paradox(only other paradox game i own is mount and blade).

Majority of titles these days are disposable anyway.. its those few titles that keep me entertained for extended periods of time that I continually support anyway. Just so happens that it tends to be smaller indie publishers that produce those type of games. I'm just lucky in that the only major development house I supported that has gone the way of steam is firaxis.

 

Also a side note.. alot of those games are only steamworks integrated if you buy it through steam(the ones marked only steam version) so its really not pertinent to the discussion since you can get the game without steamworks from other distribution channels.

For instance.. Dungeons.. is being sold on impulse now.. because its not steamworks integrated in its normal release version. Which by the way.. is the way I wish more companies would do it.. a steamworks version for those who like/use steam.. and a normal version for the rest of us. Those that give customers the option are certain to have more sales than one forced method.

 

The Steam version of Mount and Blade can be taken off of Steam DRM by using the CD Key with Talewords direct download of the game, at least for both Mount and Blade games.  

 

I have no problem with using Steam for MP games, but for SP I don't want to have to deal with it.

 

My boycott of 2K has as much to do with disrespecting franchises as it does mando Steamworks.

 

on Feb 15, 2011

coreimpulse

Wow, some big dissapointments there, like Rage and brink. I think by now I should rename the title of my original article to Steam : A monopoly.

Except it isn't.


Also, may The Pink Unicorn bless Steam every given day if the alternative is GFWL or Gamespy.

on Feb 15, 2011

Alstein


The Steam version of Mount and Blade can be taken off of Steam DRM by using the CD Key with Talewords direct download of the game, at least for both Mount and Blade games.  

 

Ya mount and blade is available on steam.. but its not steamworks integrated. (not sure about warband for the MP aspect though).

Something I think alot of people misunderstand is the difference between steam and steamworks API. Just because you can buy it on steam doesn't make it steamworks integrated. And as the list above shows.. some games choose to do steamworks only for the steam version of the game... meaning they plan on using other distribution channels and not requiring steam. What really annoys me is retail boxed and other distribution versions being integrated with steamworks. Plain and simple I feel if i wanted to deal with steam I would buy it from steam.. not amazon, D2D, impulse, walmart or any other distributor.

Its gotten to the point I literally have to research if a game is going to Force me to use steam prior to purchasing no matter what venue i purchase from.(other than impulse my last sanctuary) I don't want steam and no matter who adopts it and tries to force it down my throat its not happening. I'll simply take my meager business elsewhere.

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