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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 1)
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on Jun 14, 2010

You forgot to talk about Impulse Reactor.

on Jun 15, 2010

Hi.  We've had large scale discussions on Steam here, here, here and somewhat here.  We've also discussed cloud computing here.  I highly recommend reading through those threads, they're a great read if you're interested in the topic.

on Jun 15, 2010

Loki, the way I understand it, Impulse reactor takes all the "good" things about Steamworks, but adapts them so that games using I::R function the same as an "Installshield era" game.

on Jun 15, 2010

lokideath
You forgot to talk about Impulse Reactor.

Well, I think Brad Wardell and Island Dog have pretty much covered Reactor fairly well.

on Jun 15, 2010

DoomBringer90
Loki, the way I understand it, Impulse reactor takes all the "good" things about Steamworks, but adapts them so that games using I::R function the same as an "Installshield era" game.

That's another reason I'm really looking forward to Elemental.

on Jun 15, 2010

So what would happen to all the games purchased online when the provider goes tits up or the business is taken over?

on Jun 15, 2010

Funny I just saw that portal 2 will be using steam on the consoles too.  Welcome the drm machine to the console.  The monopoly is almost complete.

on Jun 15, 2010

thyro
So what would happen to all the games purchased online when the provider goes tits up or the business is taken over?

I guess you're done playing those games.

on Jun 16, 2010

It is interesting to see comments from the Steam people claiming that if they go bankrupt or something similar they will release all the DRMs. As if they will have any kind of focus on that in an extreme situation. They might not even be allowed into their offices.

It is also interesting to see people commenting that there is no way Valve/Steam will go belly up. May we remind ourselves of Enron or the more recent problems at BP?

on Jun 16, 2010

thyro
So what would happen to all the games purchased online when the provider goes tits up or the business is taken over?
Intermediate solutions will be found and at the very least, you will be able to play your already downloaded games in Steam offline mode. SteamWorks games will not work anymore of course, but that's not that different from any other game, where the multiplayer system goes down.

on Jun 16, 2010

SwerydAss
Funny I just saw that portal 2 will be using steam on the consoles too.  Welcome the drm machine to the console.  The monopoly is almost complete.

Surely you jest...  The lack of a smilie worries me though.  I shall have to look into this.

Eidt: You...you were serious.  This is truly terrifying.

on Jun 16, 2010

SwerydAss
Funny I just saw that portal 2 will be using steam on the consoles too.  Welcome the drm machine to the console.  The monopoly is almost complete.

Which is different from the locked in propriertary DRM on Xbox Live/PSN how exactly?

on Jun 16, 2010

Bill_Door

Quoting SwerydAss, reply 7Funny I just saw that portal 2 will be using steam on the consoles too.  Welcome the drm machine to the console.  The monopoly is almost complete.

Surely you jest...  The lack of a smilie worries me though.  I shall have to look into this.

He does not jest.  Valve and Sony announced yesterday at E3 that Steam is coming to the Playstation 3.  I weep for this generation that accepts this.  I really do.

on Jun 16, 2010

Bill_Door
Surely you jest...  The lack of a smilie worries me though.  I shall have to look into this.
http://forums.demigodthegame.com/384456/page/1/#2654207
Newell's reason for crowning the PS3 edition of Portal 2 was that it will be supported by Steamworks. Released in 2008, the free toolset allows developers to integrate support from its Steam content delivery service into their games. Steamworks will allow for Portal 2 auto-updates, downloadable content, and community support directly from Valve, a feature the 360 edition of the game will not have. How it will exactly work on the PlayStation Network is unclear.

on Jun 16, 2010

joasoze
It is interesting to see comments from the Steam people claiming that if they go bankrupt or something similar they will release all the DRMs. As if they will have any kind of focus on that in an extreme situation. They might not even be allowed into their offices.

It is also interesting to see people commenting that there is no way Valve/Steam will go belly up. May we remind ourselves of Enron or the more recent problems at BP?

Yep.  Honestly I highly doubt that Valve/Steam will still be here 10 yrs from now.  The video game market always goes in cycles and many companies go under.  If they do and nobody decides to spend the money to keep the Steam servers going guess what, you just lost all your games, thousands of dollars worth perhaps in an instant. Maybe that doesn't really matter to the FPS kiddies who toss games in the garbage every 6 months never to be seen again but heck I still play games from 15-20 yrs ago because I have the disks and can install the game.

The same thing could be said about Stardock/Impulse but there is a big difference.  Making games is just a very small part of Stardock.  They make most of their money in productivity software so the chances of them going under from a video game down cycle are pretty slim.  Diversification is key for them.  And at least with Impulse you can archive your games to CD and you have your game forever so if Stardock were to go under and the Impulse service go away, you won't lose all your games.

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