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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 3)
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on Jun 17, 2010

coreimpulse

I don't think it's about stopping piracy and protecting their valuable IP, since they know they can't curb piracy. It's about pretty much adopting an anti-consumer position, one example of such being killing the second hand game market for example.  We as gamers are slowly getting the short end of the stick.

Publishesr and developers have been trying to destroy the second hand market for years, and not just with software. Unfortunately, the only companies that have gotten away with it, so far, and actually claim its not anti-consumer and against first sale doctrine (claiming their works don't actually apply)is the software industry. All the other physical product related media have not dared try to pull the wool over the eyes of those idiots in law-making decision positions.

on Jun 25, 2010

"Blah blah, who cares, I don't have to deal with DVDs anymore!" I've never really understood this argument.  Seriously - other than the .000001 percent inconvenience of having to treat your possessions with a bit more love and care than a 2 year old, what really is the big deal?  I use Impulse, but never for this reason.

I don't use Steam simply because I want to maintain control of my experience.  Period.  Frankly about as far as I'll go is Windows, since I won't be playing much of anything without Windows.  Doesn't mean you have to jump off the cliff head first.

I've always found it ironic that folks are having a cow over Facebook privacy, when majority share stuff they wouldn't have dreamed of before the 'net.  Facebook and Steam are data gathering hubs with a middleware veneer and always have been.  Face it head on, and take control of your own experience.  If that means refusing Steam if a game is Steam - exclusive, so be it.

Now excuse me, I have a black helicopter to catch .  Or maybe it's all the Alpha Protocol I've been playing lately.

 

 

 

on Jun 25, 2010

Sola_III
I've always found it ironic that folks are having a cow over Facebook privacy, when majority share stuff they wouldn't have dreamed of before the 'net.  Facebook and Steam are data gathering hubs with a middleware veneer and always have been.  Face it head on, and take control of your own experience.  If that means refusing Steam if a game is Steam - exclusive, so be it.
 

The number of people having a cow over facebook privacy is a rounding error in the total number of facebook users. Most facebook users don't care a whole lot.

 

"Blah blah, who cares, I don't have to deal with DVDs anymore!" I've never really understood this argument.  Seriously - other than the .000001 percent inconvenience of having to treat your possessions with a bit more love and care than a 2 year old, what really is the big deal?  I use Impulse, but never for this reason.

When I get a new computer, it's awfully convenient to hit the "install this" button in Steam/Impulse and get the thing installed with all patches already, rather then go to the basement to hunt down the DVD spindle where that game was, then find the CD key which is hopefully still with the case, then go looking online for patches.

As an added bonus, I get no extra clutter, there's no waste created by a box, and I don't even need to go to the store to get it (which since I don't own a car is pretty large consideration).

That level of convenience is great.

on Jun 25, 2010

Tridus


When I get a new computer, it's awfully convenient to hit the "install this" button in Steam/Impulse and get the thing installed with all patches already, rather then go to the basement to hunt down the DVD spindle where that game was, then find the CD key which is hopefully still with the case, then go looking online for patches.

It's even better than that. I have multiple hard drives, and one hard drive dedicated to Steam games. Move the hard drive over to your new computer, delete ClientRegistry.blob and then launch Steam. Everything works and is ready to play.

Third party games will still run their initial install processes (directx, etc) when you launch them, and you might have to reenter CD Keys (found by right clicking on the game, view CD KEY). First party games launch instantly.

on Jun 25, 2010

Oh nice, I didn't even know that.

on Jun 25, 2010

I wanted to try SupCom 2's Demo...

You require Steam to DNLD it. 

I was saddened.

on Jun 25, 2010

Happily, you're really not missing anything in SupCom 2

on Jun 25, 2010

With more and more games coming out that use Steam exclusively, you have to wonder if Valve is pulling some strings here. They can easily convince publishers to require Steam by showing how popular Steam is (popular because people don't know much about the other digital services). I think Valve also may be viewing Impulse as a serious threat, and for good reason: Impulse is a lot better than Steam. It runs better, updates better, and most importantly: it doesn't chain games to itself, meaning you can run the games without running Impulse first.

So yes, I believe the Steam is trying to make itself the Microsoft of digital distribution. Hopefully more people will discover Impulse though.

on Jun 25, 2010

Yeah, and these Steam sales are hard for people to resist. I have trouble persuading people as to the dangers of a Steam monopoly when Steam has frequent, incredible sales. How can I persuade users to purchase a game on a competing service if Steam has it on sale for 60% cheaper? Most people will follow the money.

on Jun 25, 2010

GeneralEtrius
With more and more games coming out that use Steam exclusively, you have to wonder if Valve is pulling some strings here. They can easily convince publishers to require Steam by showing how popular Steam is (popular because people don't know much about the other digital services). I think Valve also may be viewing Impulse as a serious threat, and for good reason: Impulse is a lot better than Steam. It runs better, updates better, and most importantly: it doesn't chain games to itself, meaning you can run the games without running Impulse first.

So yes, I believe the Steam is trying to make itself the Microsoft of digital distribution. Hopefully more people will discover Impulse though.

There's a lengthy discussion on this in the Steamworks Civ 5 thread... but effectively, no. Steam exclusivity is tied to games using Steamworks, which requires Steam to work.

Developers and publishers like using Steamworks because it gives them a big feature set (matchmaking, achievements, friends list, chat, groups, etc), and it costs the developer $0 to license. For the features it offers, it's the best package in the industry from a developer point of view.

So no, Valve isn't pulling strings to get the exclusives. Valve simply offers the best platform for developers that want to add things like achievements without having to build it themselves. The hope is that when Impulse Reactor is released it'll provide some competition in that space.

on Jun 25, 2010

Tridus

So no, Valve isn't pulling strings to get the exclusives. Valve simply offers the best platform for developers that want to add things like achievements without having to build it themselves. The hope is that when Impulse Reactor is released it'll provide some competition in that space.

There is absolutely no evidence to support this. Valve may or may not be pressuring publishers to use Steamworks. Because such communications are confidential, nothing short of an email leak will prove that Valve isn't actively trying to corner the market through unsavory means.

on Jun 25, 2010

Melamine

Quoting Tridus, reply 40
So no, Valve isn't pulling strings to get the exclusives. Valve simply offers the best platform for developers that want to add things like achievements without having to build it themselves. The hope is that when Impulse Reactor is released it'll provide some competition in that space.

There is absolutely no evidence to support this. Valve may or may not be pressuring publishers to use Steamworks. Because such communications are confidential, nothing short of an email leak will prove that Valve isn't actively trying to corner the market through unsavory means.

I'm sorry, but this is the funniest comment I've seen all day long.

"Use Steamworks... OR ELSE."

Or else what? They won't sell it in the Steam store with hundreds of other non-Steamworks games? As it stands, you have Steamworks and GFWL as complete gaming frameworks. Steamworks is better from both a consumer and publisher standpoint. The other solution would be the roll your own, which costs time and money to develop.

But I'm sure Gabe Newell must be holding a knife to the throat of 2kgames's CEO or something.

on Jun 25, 2010

But I'm sure Gabe Newell must be holding a knife to the throat of 2kgames's CEO or something.

That's quite an exaggeration.

on Jun 25, 2010

Melamine

There is absolutely no evidence to support this. Valve may or may not be pressuring publishers to use Steamworks. Because such communications are confidential, nothing short of an email leak will prove that Valve isn't actively trying to corner the market through unsavory means.

And you have some evidence that they are, I presume? Other then that we don't like Steam on this forum, therefore they're guilty?  (And how would you prove the negative anyway?)

I've presented an explanation for why people are using Steamworks, which makes games defacto Steam exclusives. Developers using it because it's the best platform isn't "pressure", it's the market in action. Better solutions are supposed to win.

So please enlighten us. What pressure is Valve applying, considering that Steam is a fraction of retail sales and developers/publishers have no lack of other options?

on Jun 25, 2010

Tridus

And you have some evidence that they are, I presume? Other then that we don't like Steam on this forum, therefore they're guilty?  (And how would you prove the negative anyway?)

I've presented an explanation for why people are using Steamworks, which makes games defacto Steam exclusives. Developers using it because it's the best platform isn't "pressure", it's the market in action. Better solutions are supposed to win.

So please enlighten us. What pressure is Valve applying, considering that Steam is a fraction of retail sales and developers/publishers have no lack of other options?

Notice that I said that there is no evidence to prove your claim or the opposing claim. It would be foolish to draw conclusions in favor of either argument.

Please don't straw man me.

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