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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 5)
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on Jul 01, 2010

"Valve's discretion" means they get to decide whether they want to give it to you or not.  Valve now leverages what they want to include in their store now.  The UE3 license doesn't inmediately grant you a Steamworks license.  They touted Steamworks as a complete backend for online gaming, leaderboards, anti-cheating and such. IWNET connects to Steamworks to establish P2P connections between clients for online games, Xbox-live style, which is a complete fail.

on Jul 01, 2010

Guest83
Interesting article from an anti-trust lawyer about Steam actually not beeing a monopoly:

http://www.gamesbrief.com/2010/06/steam-is-not-a-monopoly/

this article is quite intresting, because the way he argues, you could argue that windows isn't a monopoly, by saying that it is software and that even thought a large amount of people own it it is acturly a rather small piece of the software sales of the world

and like steam microsoft don't controll the prices enought to raise them without people going over to linux and risk lossing more money that way...

 

edit: actuarly the only monopoly i can think of fitting his requirements are sony, with Blu-ray and DVD-rom

on Jul 05, 2010

Well, at least you can get the 1C games at gamersgate at 75% off now (Kings Bounty is a steal). So there is still some life left in Gamersgate, Impulse and a few others. I have yet to buy anything connected to steam. Was gonna buy Empire: Total War boxed version until I read the fine print on the box.

on Jul 05, 2010

will any blizzard games be steamworks exclusive.  I hope not.  It doesn't sound like starcraft 2 needs to use steamworks services.

on Jul 06, 2010

elias001
will any blizzard games be steamworks exclusive.  I hope not.  It doesn't sound like starcraft 2 needs to use steamworks services.

blizzard has their own drm distribution method.  They don't need steamworks.

on Jul 06, 2010

Blizzard also has their own store, not that they sell anything via DD until it's been out in stores for a month.

on Jul 07, 2010

As it has been pointed out, that article only mentions that Steam isn't a monopoly right now, but it does add in their last paragraphs when a monopoly has been reached, and steam is right on its way to becoming one.  It may actually take them much less time that it took windows to become one.

on Jul 11, 2010

Interesting turn of events: Direct2Drive is now selling Modern Warfare 2:

http://www.direct2drive.com/

 

Remember, that's where the whole Steamworks boycott started:

http://kotaku.com/5398259/online-retailers-refusing-to-sell-modern-warfare-2

http://www.gamasutra.com/php-bin/news_index.php?story=25944

on Jul 11, 2010

Then they'll be selling other Steamwork enabled games, which means Valve have one less reason to remove the client requirement for Steamworks.  Might as well just send ol' Gabe Newell to their customers' houses to download and install Steam for them.

on Jul 12, 2010

Guest83
Interesting turn of events: Direct2Drive is now selling Modern Warfare 2:

http://www.direct2drive.com/

 

Remember, that's where the whole Steamworks boycott started:

http://kotaku.com/5398259/online-retailers-refusing-to-sell-modern-warfare-2

http://www.gamasutra.com/php-bin/news_index.php?story=25944

No surprise - it was just matter of time before they start wawing white flag...

on Jul 12, 2010

That means now D2D is an affiliate of the Steam network. They probably made a google adsense-like affiliate deal, by which D2D sends their visitors to the Steam Store, since I doubt any money they charge for MW2 stays with them MW2 being a Steamworks game, and Valve sends them a little paycheck for their efforts. 

on Jul 12, 2010

coreimpulse
That means now D2D is an affiliate of the Steam network. They probably made a google adsense-like affiliate deal, by which D2D sends their visitors to the Steam Store, since I doubt any money they charge for MW2 stays with them MW2 being a Steamworks game, and Valve sends them a little paycheck for their efforts. 

*facepalm*

You can't be serious, right?

on Jul 12, 2010

"This game requires Steam." They are advertising the competition's service in their own storefront. When have you seen that in the offline world?

on Jul 12, 2010

I still don't understand the way this Steamworks D2D game sale works. Could someone who wants to buy MW2 and hasn't yet please buy it on D2D and put here the details?

on Jul 13, 2010

coreimpulse
"This game requires Steam." They are advertising the competition's service in their own storefront. When have you seen that in the offline world?

Would you prefer them to not telling their customers about the requirement of a third party program? Games for Windows Live is a competetor of Steam, yet Valve "advertises" the service on Steam's Bioshock 2 Page: "Other Requirements: Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE"
http://store.steampowered.com/app/8850/

And of course every retail game with Steamworks has the word "Steam" written on the box. So it already exists in the offline world..

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