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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 6)
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on Jul 13, 2010

I'm guessing here, but it should function fairly basically.  You'll buy the game on D2D.  Either during or before the installation process you'll need to download and install Steam.  You'll then need to run the game through Steam to play.

coreimpulse
That means now D2D is an affiliate of the Steam network. They probably made a google adsense-like affiliate deal, by which D2D sends their visitors to the Steam Store, since I doubt any money they charge for MW2 stays with them MW2 being a Steamworks game, and Valve sends them a little paycheck for their efforts. 

No, Valve won't see any money from the D2D sales of Modern Warfare 2 and D2D won't receive any money from Valve.  What will happen, however, is that all D2D customers who purchase Modern Warfare 2 will have to download and install and run the Steam store client.  The odds of them taking advantage of Steams discounts or such is fairly high with the way Steam likes to open on the Store page and flash up 'News' (read: advertisements) every time you start the program.  D2D will lose some of its customers to Steam entirely as a result of this decision as D2D doesn't require you first navigate through its Store to access your games, while Steam does.  The sheer nature of human psychology dictate this much.

on Jul 13, 2010

ZehDon
D2D will lose some of its customers to Steam entirely as a result of this decision as D2D doesn't require you first navigate through its Store to access your games, while Steam does.  The sheer nature of human psychology dictate this much.

Direct2Drive already lost many customers because they refused to sell them the games they want.

on Jul 13, 2010

ZehDon
I'm guessing here, but it should function fairly basically.  You'll buy the game on D2D.  Either during or before the installation process you'll need to download and install Steam.  You'll then need to run the game through Steam to play.

It's part of the installation. The game installs Steam, and after install Steam tries to run to have you create an account or login. If you cancel it, trying to launch the game just starts Steam back up.

Retail games with Steamworks work pretty much the same way. My father in law got tripped up by it lately actually, Steam was acting up when he tried to install his boxed game and he didn't know what was going on or why it was needed. He was very unimpressed.

on Jul 13, 2010

My main concern is that if there is a nuclear war or whatever on the US (I don't live there btw) and many companies are destroyed, people worldwide will lose access to so much content they've paid for. I guess there's a diplomatic imperative as well . I use Steam occasionally now because it's almost essential but frown on "digital-only content" in general. I considered signing up for Audible a while ago. I e-mailed them and asked, in the event of a nuclear war that obliterated your entire infrastructure, could i still access my content. They replied and said that unfortunately I would be unable to. Simple decision for me, didn't join the service.

on Jul 13, 2010

... to be honest, in the event of nuclear war I'm going to have more important things to worry about then if my games work.

on Jul 13, 2010

Rincewind57
My main concern is that if there is a nuclear war or whatever on the US (I don't live there btw) and many companies are destroyed, people worldwide will lose access to so much content they've paid for. I guess there's a diplomatic imperative as well . I use Steam occasionally now because it's almost essential but frown on "digital-only content" in general. I considered signing up for Audible a while ago. I e-mailed them and asked, in the event of a nuclear war that obliterated your entire infrastructure, could i still access my content. They replied and said that unfortunately I would be unable to. Simple decision for me, didn't join the service.

We will just have to make agreement with russians that in case on WW3, they wont nuke Seattle and in return we wont nuke their Vodka factories.

on Jul 13, 2010

Tridus
... to be honest, in the event of nuclear war I'm going to have more important things to worry about then if my games work.

Really?  If the nukes start dropping, I'm firing up Deus Ex for a speed run.  Sure, I could spend that time with the family and stuff, but honestly, I'd just regret it.

on Jul 13, 2010

Guest83



Quoting coreimpulse,
reply 73
"This game requires Steam." They are advertising the competition's service in their own storefront. When have you seen that in the offline world?


Would you prefer them to not telling their customers about the requirement of a third party program? Games for Windows Live is a competetor of Steam, yet Valve "advertises" the service on Steam's Bioshock 2 Page: "Other Requirements: Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE"
http://store.steampowered.com/app/8850/

And of course every retail game with Steamworks has the word "Steam" written on the box. So it already exists in the offline world..

 

GfWL is NOT the same as Steam. There is no Steamworks equivalent in GfWL. They are not just advertising the competition's store, they are saying "This game was made from scratch with our competition's codebase, it will install itself on your pc and it will offer you sales we don't have." GfWL isn't a store that sells you anything, and it doesn't have a Steamworks component that is a component of your game.

on Jul 13, 2010

Tridus
... to be honest, in the event of nuclear war I'm going to have more important things to worry about then if my games work.

 

Provided it was just between American and, oh, I don't know, Fiji, it'd just be a war between foreign countries which, while highly sad, certainly wouldn't stop me wanting to pursue my hobbies.

on Jul 13, 2010

Rincewind57



Quoting Tridus,
reply 80
... to be honest, in the event of nuclear war I'm going to have more important things to worry about then if my games work.


 

Provided it was just between American and, oh, I don't know, Fiji, it'd just be a war between foreign countries which, while highly sad, certainly wouldn't stop me wanting to pursue my hobbies.

 

Unless one of those foreign countries' nuclear missile reaches Seattle.

on Jul 13, 2010

Sorry, what I meant by wanting to pursue was that I'd still be annoyed if Seattle being nuked stopped me from playing my games.

on Jul 13, 2010

Rincewind57
Sorry, what I meant by wanting to pursue was that I'd still be annoyed if Seattle being nuked stopped me from playing my games.

 

Yeah, wihtout Seattle, how will I run the shadows of the 2060s?

on Jul 14, 2010

Guest83
And of course every retail game with Steamworks has the word "Steam" written on the box. So it already exists in the offline world..
The American box version of Supreme Commander 2 did not have Steam or SteamWorks written on it. The European (or "Rest of the World") box version did however. Maybe it was a simple oversight for the American box.

on Jul 15, 2010

Rincewind57
Sorry, what I meant by wanting to pursue was that I'd still be annoyed if Seattle being nuked stopped me from playing my games.

"Sir, the russians just launched a nuclear strike on Seattle."

"But the steam auth servers still work, don't they?"

*tries to log on to steam.*

SORRY, STEAM NETWORK IS DOWN. PLEASE TRY AGAIN LATER.

"Ah, I cant log on! FIRE TEH MISSILE!!!"

on Jul 15, 2010

Hey, the Russians invaded Seattle in World in Conflict. BEWARE!

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