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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 7)
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on Jul 15, 2010

 

who needs seattle anyway?  vancouver kicks it's ass ten ways to sunday on it's worst day....... 

on Jul 17, 2010

D2D just added Civ5 to their catalogue and it looks like other non-Valve Steamworks games will appear there very soon.

When this boycot started I knew it wouldnt last. So current state of this boycot is:

D2D - capitulation

GamersGate - their catalogue didnt have any Steamworks game before this boycot so they dont really count

Impulse - looks like they are only ones who (at least for now) real participate in this boycot.

on Jul 18, 2010

Rebell44
GamersGate - their catalogue didnt have any Steamworks game before this boycot so they dont really count

Impulse - looks like they are only ones who (at least for now) real participate in this boycot.

Which Steamworks games were sold on Impulse before the boycott started?

on Jul 18, 2010

Guest83



Quoting Rebell44,
reply 92
GamersGate - their catalogue didnt have any Steamworks game before this boycot so they dont really count

Impulse - looks like they are only ones who (at least for now) real participate in this boycot.


Which Steamworks games were sold on Impulse before the boycott started?

I forgot to edit that post. That setence should be:

GamersGate - their catalogue didnt have any Steamworks game and not even any Activision game before this boycott so they dont really count (baycott was mostly about MW2).

on Jul 18, 2010

Customer demand is the reason the CEO of D2D provides for selling Modern Warfare 2 on D2D.  Well, if this trend continues, and more and more titles are steamworks enabled, I don't see much of a future for D2D.

on Jul 18, 2010

Every customer of D2D who purchases a Steamworks title is a customer that has more of a chance of spending money on Steam than on D2D.

on Jul 19, 2010

ZehDon
Every customer of D2D who purchases a Steamworks title is a customer that has more of a chance of spending money on Steam than on D2D.

While that is true, if you dont offer such game, customer simply will have to buy from Steam. Only difference is that "you" wont get even short term profit selling that game.

on Jul 19, 2010

As Digital purchases would account for a very small percentage of total Modern Warfare 2 sales, and considering that it sold significantly better on consoles than on PC and the fact that its sales are dropping off, the short term benefit does not out weigh the long term issue.  Valve will have a monopoly in digitial distribution.  How long before Steam is pre-installed on new machines, much like Windows is?

on Jul 19, 2010

ZehDon
How long before Steam is pre-installed on new machines, much like Windows is?

On some PCs it already is: http://www.shacknews.com/onearticle.x/61378

 

ZehDon
Every customer of D2D who purchases a Steamworks title is a customer that has more of a chance of spending money on Steam than on D2D.

But D2D customers want to buy Steamworks enabled games on Direct2Drive! That's why they are backing down:

http://ve3d.ign.com/articles/news/56093/Why-Direct2Drive-Went-Back-On-Decision-To-Sell-Modern-Warfare-2

on Jul 19, 2010

Guest83


But D2D customers want to buy Steamworks enabled games on Direct2Drive! That's why they are backing down:

http://ve3d.ign.com/articles/news/56093/Why-Direct2Drive-Went-Back-On-Decision-To-Sell-Modern-Warfare-2

While I mostly believe the statement, let's face it. There aren't a lot of companies out there who will say yeah, we made this decision because our customers DON'T want it. It's standard to claim customers want every decision a company makes, even if they don't.

on Jul 19, 2010

Guest83
...But D2D customers want to buy Steamworks enabled games on Direct2Drive! That's why they are backing down...

Infinity Ward customers didn't want dedicated servers for the PC version of the game, which is why they cut that out.  Ubisoft customers wanted to be connected to the internet all the time to play their games.
[/sarcasm]
C'mon man, don't believe press releases.

on Jul 19, 2010

Rebell44



Quoting ZehDon,
reply 96
Every customer of D2D who purchases a Steamworks title is a customer that has more of a chance of spending money on Steam than on D2D.



While that is true, if you dont offer such game, customer simply will have to buy from Steam. Only difference is that "you" wont get even short term profit selling that game.

 

Isn't that precisely taking a very short term profit for big long term losses like having the newly installed Steam client offering the D2D customer 15 sales a day, most of them being better than those from D2D?

on Jul 19, 2010

coreimpulse


Isn't that precisely taking a very short term profit for big long term losses like having the newly installed Steam client offering the D2D customer 15 sales a day, most of them being better than those from D2D?

This isn't some fantasy world where there are people who use D2D and have never heard of Steam. If D2D doesn't offer Steam games, all the more reason not to ever check D2D. There is no "win" situation for them in the long term. They either take short term profits, or no profits at all.

on Jul 19, 2010

DeCypher00


This isn't some fantasy world where there are people who use D2D and have never heard of Steam. If D2D doesn't offer Steam games, all the more reason not to ever check D2D. There is no "win" situation for them in the long term. They either take short term profits, or no profits at all.

You have some stats to back up your claim there buddy? You think that every person who uses D2D, Gamersgate, Impulse and all the other digi stores not only know about Steam but also want to be a Steam customer? I sent three people this last year to Steam, who never heard of steam by the way, because of their sales. If the other stores had large sales, I could have easily sent them to Impulse or D2D or any other store. Steam is big in the digital world but they are no Microsoft or Apple. People, gamers included, still exist who have not heard of them.

on Jul 19, 2010

DeCypher00



Quoting coreimpulse,
reply 102


Isn't that precisely taking a very short term profit for big long term losses like having the newly installed Steam client offering the D2D customer 15 sales a day, most of them being better than those from D2D?


This isn't some fantasy world where there are people who use D2D and have never heard of Steam. If D2D doesn't offer Steam games, all the more reason not to ever check D2D. There is no "win" situation for them in the long term. They either take short term profits, or no profits at all.
Yes, but whether they know about steam or not doesnt

It's more like short term profits now and no profits later.  The point isn't about Steamworks games offered elsewhere, and D2D trying to make some money from them.  Steam sells many games, not only Steamworks ones. Many of those games are sold on D2D too.  Those steamworks games customers buy will install Steam, and Steam will offer them sales for non-steamworks games that are also on D2D.  After many weekend sales and Awesome Steam Promotions(tm), people will say, why don't I just have one client for my game purchases, it's such a chore to keep two or more? Buy one now, lose 100 later.  

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