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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 12)
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on Dec 06, 2010

Alstein
True, but the one time I know of where Stardock did this in the past, they provided refunds.  (was due to abusive customers during the GCII era)

There may have been  a 2nd case of this, I'm unsure.

 

 

I recently bought and downloaded Civ3 Complete from Impulse. Took about couple of hours to download and install and worked without any problems. Whether logged on the web or not, the game plays the same. Even plays several year old mods I made back when I had Conquests. I looked around the Impulse forum for a F.A.Q. listing of the limitations of their downloads, but couldn't find one. Things I was wanting to know were:

Whether it was possible to load the games on to disk for transfer to other computers or for reinstalling on the same computer after a Windows reinstall (I find I usually have to reinstall Windows at least once a year)?

 

What if I want to have 2 copies of the game installed, I mod a lot and having an unaltered back-up so I can replace the files I screwed up is essential?

 

Can a downloaded game be moved to another spot on the same computer, such as another drive? Or is the place you downloaded and installed the game on the only place it will work in? I'm always moving files around the different drives on my computer to free up space.

 

If I terminate my Impulse account, and remove the program from my computer, will it affect the games downloaded from Impulse?

 

Alstein's post had me wondering if this Civ3 game I downloaded is as permanent a purchase as a store bought disk version of the game, where as long as you have functioning game disks, you can reinstall and move the files about as often as you want. I quoted Alstein here, cause this person seems to know about Impulse's workings, but if any one can can help with some these questions, and especially if they can direct me to where Impuise states all their can and cants, I will greatly appreciate it.

on Dec 08, 2010

scratchthepitch



1) Whether it was possible to load the games on to disk for transfer to other computers or for reinstalling on the same computer after a Windows reinstall (I find I usually have to reinstall Windows at least once a year)?

 

2) What if I want to have 2 copies of the game installed, I mod a lot and having an unaltered back-up so I can replace the files I screwed up is essential?

 

3) Can a downloaded game be moved to another spot on the same computer, such as another drive? Or is the place you downloaded and installed the game on the only place it will work in? I'm always moving files around the different drives on my computer to free up space.

 

4) If I terminate my Impulse account, and remove the program from my computer, will it affect the games downloaded from Impulse?

1) You can move games easily by using the "download and archive" function of Impulse, which can be accessed from the My Games tab (right-click the game you wish to download and archive, but make sure you set the archive location to a convenient directory, which you can do by following the answer to question 3)

2) Not really sure about the question or the answer

3) You can change the game installation directory by clicking the blue menu button in Impulse, and clicking Preferences (go to the Folders section)

4) No, the games that are installed are unaffected by the presence (or lack thereof) of Impulse and your Impulse account, but you will be unable to update them without Impulse (you can simply reinstall Impulse to do so)

on Dec 08, 2010

Melamine

 

Thanks, that was very helpful. I'll try that archiving out when I next get a chance.

 

Melamine
2) Not really sure about the question or the answer

 

I was wondering if it was possible to have 2 full copies loaded on the same computer. One to experiment with modding the game on and the other to serve as a back-up in case I need to undo something I messed up while changing stuff. I think what you wrote about archiving probably answered this question. Thanks again.

 

 

on Dec 08, 2010

I've never considered that, but I doubt it, so no.

on Dec 15, 2010

I share the OPs sentiments.  I only started PC gaming in 2007, and have probably 60 or so games made between then and now.  I used to complain about Securom disk checks, but then I realized it wasn't the technology but loss of personal control over my computing environment that I despised.

I'm not that old that I don't remember dumb terminals and mainframes.  The Cloud is nothing more than that with a faster connection.  Folks have been hoodwinked on this one like nobody's business.

Bethesda introduced me to RPGs with Elder Scrolls IV, and since then I've been like a kid in a candy store.  Then New Vegas came out with Steam, so I bought the Xbox 360 version.  Given all the bugs and Steam on PC I'm on the fence about Elder Scrolls V.  I cannot get that excited about a game that will probably have it.  Honeymoon is over I guess.

 

The bright side to all of this is gog.com.  I am rediscovering some great RPG classics all without a client between me and the games - ever.  Even bought the Witcher 2 from CD Project since I wanted to support companies that make bold moves like they did. 

I support Stardock, but I'm at the point of simply not buying as many triple A just - released PC games anymore.  Not good for commerce but good for my sanity.

on Dec 16, 2010

Love the last one

on Dec 16, 2010

Sola_III
I share the OPs sentiments.  I only started PC gaming in 2007, and have probably 60 or so games made between then and now.  I used to complain about Securom disk checks, but then I realized it wasn't the technology but loss of personal control over my computing environment that I despised.

I'm not that old that I don't remember dumb terminals and mainframes.  The Cloud is nothing more than that with a faster connection.  Folks have been hoodwinked on this one like nobody's business.

Bethesda introduced me to RPGs with Elder Scrolls IV, and since then I've been like a kid in a candy store.  Then New Vegas came out with Steam, so I bought the Xbox 360 version.  Given all the bugs and Steam on PC I'm on the fence about Elder Scrolls V.  I cannot get that excited about a game that will probably have it.  Honeymoon is over I guess.

 

The bright side to all of this is gog.com.  I am rediscovering some great RPG classics all without a client between me and the games - ever.  Even bought the Witcher 2 from CD Project since I wanted to support companies that make bold moves like they did. 

I support Stardock, but I'm at the point of simply not buying as many triple A just - released PC games anymore.  Not good for commerce but good for my sanity.

Pretty much share all of that.  I love gog.com too, it doesnt have that whole thin-client model now called cloud-based computing with the games, and now not only for old games, but for a forthcoming release.  I'm more inclined to buy The Witcher 2 than the Elder Scrolls V now. 

on Dec 16, 2010

scratchthepitch

Quoting Alstein, reply 163True, but the one time I know of where Stardock did this in the past, they provided refunds.  (was due to abusive customers during the GCII era)

There may have been  a 2nd case of this, I'm unsure.

 
 

I recently bought and downloaded Civ3 Complete from Impulse. Took about couple of hours to download and install and worked without any problems. Whether logged on the web or not, the game plays the same. Even plays several year old mods I made back when I had Conquests. I looked around the Impulse forum for a F.A.Q. listing of the limitations of their downloads, but couldn't find one. Things I was wanting to know were:

Whether it was possible to load the games on to disk for transfer to other computers or for reinstalling on the same computer after a Windows reinstall (I find I usually have to reinstall Windows at least once a year)?

 

What if I want to have 2 copies of the game installed, I mod a lot and having an unaltered back-up so I can replace the files I screwed up is essential?

 

Can a downloaded game be moved to another spot on the same computer, such as another drive? Or is the place you downloaded and installed the game on the only place it will work in? I'm always moving files around the different drives on my computer to free up space.

 

If I terminate my Impulse account, and remove the program from my computer, will it affect the games downloaded from Impulse?

 

Alstein's post had me wondering if this Civ3 game I downloaded is as permanent a purchase as a store bought disk version of the game, where as long as you have functioning game disks, you can reinstall and move the files about as often as you want. I quoted Alstein here, cause this person seems to know about Impulse's workings, but if any one can can help with some these questions, and especially if they can direct me to where Impuise states all their can and cants, I will greatly appreciate it.

 

I don't think you can terminate an Impulse account.  Stardock might if you asked them, but it would make no sense for you to do so.  If you have the game downloaded, and get rid of Impulse from your computer, the game will play 100% fine.  No game requires Impulse to run ever- this isn't Steam.

 

Downloaded games can be moved as is, just like any other game.  Moving to another computer is different, but there is an archive feature in Impulse where you can archive a downloaded game, move the Archive, then run Impulse to activate the achive.  You can then delete Impulse if you wish.

 

2 copies can be done via copy/paste, just like with a disc game.

 

You have nothing to worry about. 

on Dec 18, 2010

Alstein

 

Appreciated the response. Very helpful.

on Dec 18, 2010

Nesrie
My past experiences say neither one of them has live support. I hate buying a game on the weekend, you know when I actually have a lot of time to play games, only to run into a problem that has me sitting around and waiting until Monday to get any sort of support.

 

You can't expect a small company to offer 24/7/365 support.  Stardock is VERY responsive during business hours, especially if you get on IRC , but email too.

I've been very impressed by their service.  Gamersgate and Steam can both be unresponsive- Steam especially.

on Jan 28, 2011

I just noticed that GamersGate also started selling Steamworks games (for example Empire: Total War).

So from original Steamworks (COD:MW2) boycott, D2D and GG gave up and only Impulse dont sell any Steamworks game.

 

on Jan 28, 2011

 

it's inevitable......STEAM will be the digital distribution platform in the future.....there can only be one!   (nice little highlander reference...hehe)

 

EDIT:

Nothing and I mean nothing out there comes even remotely close to the AWESOME STEAM sales that have become a staple of doing business with them.  Until another platform out there can manage to compete with their SALES and their CATALOGUE there just isn't any competition.  It's really that simple.

 

EDIT EDIT:

My prediction.  For the near future it will always be "STEAM and their competition".  Then at some point in the future it'll just become "STEAM"......... nuff said.

on Jan 29, 2011

Rebell44
I just noticed that GamersGate also started selling Steamworks games (for example Empire: Total War).

So from original Steamworks (COD:MW2) boycott, D2D and GG gave up and only Impulse dont sell any Steamworks game.

Indeed, I've noticed Shogun 2 is available for preorder on GG, too. That and the fact Impulse::Reactor is apparently getting utterly ignored by publishers (or isn't it formally "ready for release" yet?) leads me to believe Stardock are fighting a losing battle here.

on Jan 29, 2011

It seems like the less than stellar release of Elemental War on Magic didnt help Reactor's launch.

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