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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 11)
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on Nov 11, 2010

I'll be happy when Steam does have the monopoly.  I tried stardock for the first time today and it's a nightmare.  Still have not been able to download game, hidden 3rd party download site, awful navigation anf no support at all.  I can't believe there is no live support.  This site sucks, never again.

on Nov 11, 2010

That's a stupid thing to say. I think you will find yourself very unhappy when steam has a monopoly, because monopolies have a profit maximization that increases prices for consumers.

on Nov 11, 2010

prichardsdv
I'll be happy when Steam does have the monopoly.  I tried stardock for the first time today and it's a nightmare.  Still have not been able to download game, hidden 3rd party download site, awful navigation anf no support at all.  I can't believe there is no live support.  This site sucks, never again.

You my good sir, must be a troll!

Stardock actually responds to issues: case in point Double Account.

I'm in Steam hell right now trying to get a legally purchased retail copy of Fallout: New Vegas installed on my PC which I can't because the Game Key was hacked prior to my purchase or double sold by steam.

Does steam have a support # I can call? no. Does steam have a live support chat system? no. Does steam give updates on tickets beyond the initial create confirmation? no. Hase it been several days with zero response from steam? yes. Will I be purchasing games from steam in the future? no. Will this limit the games I can play? yes. Do I care steam is ruining the pc gaming industry? yes.

Steam needs to make some decisions about their business practices and stop punishing legal customers before lawyers figure out there is money to be made with class action lawsuits against steam. If you don't think it's possible just look at some of the class action lawsuits filed against other industries.

 

on Nov 11, 2010

My past experiences say neither one of them has live support. I hate buying a game on the weekend, you know when I actually have a lot of time to play games, only to run into a problem that has me sitting around and waiting until Monday to get any sort of support.

on Nov 11, 2010

prichardsdv
I'll be happy when Steam does have the monopoly.  I tried stardock for the first time today and it's a nightmare.  Still have not been able to download game, hidden 3rd party download site, awful navigation anf no support at all.  I can't believe there is no live support.  This site sucks, never again.

Are you refering to the same Steam that for the latest Divinity II hofix you had to manually download it even if auto-update was turned on? Without competition companies have no incentive to improve (nevermind the high prices) which results is lower quality goods/services for consumers.

on Nov 11, 2010

I don't think that Stardock is struggling financially. They ship products that are preloaded onto millions of computers worldwide. Impulse itself may not be making a huge amount of profit, and Elemental's release didn't make as much money as they had hoped, but I have every reason to believe that Stardock is still "afloat" financially, even if they weren't as far as they may have hoped to be. 

Furthermore, Stardock is a privately owned company and there is no way to know how well or poorly Stardock is doing without Brad giving us hard numbers. They aren't required to release those numbers. 

on Nov 11, 2010

Brad has already confirmed that Stardock primary's income is from it's customisation software, not it's games.  They'll be around for quite a while, as they have been for some many, many years.

prichardsdv
I'll be happy when Steam does have the monopoly.  I tried stardock for the first time today and it's a nightmare.  Still have not been able to download game, hidden 3rd party download site, awful navigation anf no support at all.  I can't believe there is no live support.  This site sucks, never again.

When Steam has a monopoly, how long do you think it will take before they have even worse customer support and stop having large sales across their catalogue?  Right now Steam has to fight to get customers - damn near force people to use Steam through Steamworks.  Once they don't have to, do you honestly think they'll treat their customers right?  You're a moron.

on Nov 11, 2010

Does the article foresee the shutdown of a DD service? To me it sounded more like it was referring to the overall state of the DD services businesses now.

on Dec 05, 2010

The question is: How do you resist buying from them?

 

As long as they have their special sales and achievements I'm buying. I bought Puzzle Quest II from Steam because of the achievements and their big community.

I'm gonna buy Defense Grid from them as well because of the achievements. Impulse got Defence Grid Gold but their version don't got any achievements and can't be imported into Steam either. The version at GameStop also can't be imported into Steam so I don't any choices left.

 

The other DD centers version of Defence Grid don't got achievements and I've also read that they're not good. Big Fish Games f.e. are slow with patches. It also just feels "safe" buying from Steam since they are the standard. I understand the people wanting ONE platform.

 

Edit: By Steam, I didn't mean to bump it like that. But it doesn't matter, good posts in good threads are no problem

on Dec 05, 2010

Campaigner
The question is: How do you resist buying from them?

No no, don't misunderstand; Steam itself is a great service, they earnt their position as the market leader.  The problem is Steamworks, which is forcing the other Digitial Distribution services to become Valve re-sellers or lose out on the biggest titles (Call of Duty, Fallout, Civilisation).

Buying from Steam is fine; don't buy Steamworks enabled titles.  They'll get the message where it counts; their wallets.

on Dec 05, 2010

Well if achievements are that important to you then I suppose great for you.  Rmember though, that Steam reserves the right to remove the games you bought from your account at any moment, without telling you why.  It's in their EULA.  That's their standard.

on Dec 06, 2010

All digital distribution services have pretty much same thing in their EULA.

Quote from Impulse EULA:

  1. Removal of Content. Notwithstanding any other provision of this Agreement, Impulse and its licensors reserve the right to change, suspend, remove, or disable access to any Products, content, or other materials comprising a part of the Service at any time without notice. In no event shall Impulse be liable for the removal of or disabling of access to any such Products, content or materials under this Agreement. Impulse may also impose limits on the use of or access to certain features or portions of the Service, in any case and without notice or liability.

 

It may not be as easy to enforce those rules as with Steam accounts (it can still be evaded by using Offline mode), but licence terms are pretty much same.

on Dec 06, 2010

True, but the one time I know of where Stardock did this in the past, they provided refunds.  (was due to abusive customers during the GCII era)

There may have been  a 2nd case of this, I'm unsure.

 

on Dec 06, 2010

coreimpulse
Well if achievements are that important to you then I suppose great for you.  Rmember though, that Steam reserves the right to remove the games you bought from your account at any moment, without telling you why.  It's in their EULA.  That's their standard.

So the games will be *gone*?   Not even offline mode like if you're banned from the onlineportion of a game like Battlefield where you can still play singleplayer?

 

I that's true then I'm concerned, but I also think of myself as paranoid since "everybody else" who buys from Steam seem to not care = they don't believe their games are in danger.

 

But I'll tell you this.

 

If Impulse or another DD service would rise up and challenge Steam with as many features, achievements and stuff then I would switch.

 

The ideal would be a platform which is "above" the digital sellers and which holds all community features, achievements and everything else from every digital seller. Kinda like if the Steam community were available to every game.

on Dec 06, 2010

Campaigner
The ideal would be a platform which is "above" the digital sellers and which holds all community features, achievements and everything else from every digital seller. Kinda like if the Steam community were available to every game.

Won't happen.  Ever.  Steamwork's features, like Steam Achievements, are locked to the Steam Client.  No one can access them without Valve's expressed permission, which won't happen because keeping them exclusive keeps you on Steam.

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