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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 20)
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on Mar 02, 2011

It has nothing to do with consoles. You are still using your PC/Mac/Notebook but with your television screen. Valve will optimize Steam (and i guess their games) for controller navigation to attract console gamers to Steam.

on Mar 02, 2011

Doesnt seem that useful how many people have big screen hooked up to their computers. Would be more useful if this was on consoles, where people have their 52" screen layouts.

on Mar 03, 2011

Valve announce Steam Guard

http://www.pcgamer.com/2011/03/03/valve-announce-steam-guard/

Nice to see optional improvements in account security

also

“Biofeedback in Gameplay”

http://www.pcgamer.com/2011/03/03/breaking-watch-portal-2-eye-tracking-now/

Such glove for 10 bucks could nicely improve difficulty of games

on Mar 04, 2011

On these account security features, I'd like it if you could authorize 2 computers for them.  I tend to play my games on 2 different computers, so most security features are worthless for me.

on Mar 04, 2011

Steam Guard doesn't affect your ability to play games at all. It's only for authorizing one computer to make major account modifications. You can still log into your account on multiple computers and play games, but only 1 would be able to change passwords, email addy, payment info, etc.

It's worth noting that Steam Guard uses a hardware solution provided by some of Intel's newer chips, so most people still won't have access to it for quite a while until they upgrade.

on Mar 04, 2011

Steams new features are good and wellintended I'm sure, but if someone were to lock his account to his CPU, what would happen if it broke..?   I'm sure (or absolutely HOPE) that Valve has thought out something that works.

on Mar 04, 2011

Gabe Newell wants users to hack his Steam account:

http://www.youtube.com/watch?v=pXkTMhp7QFI

on Mar 04, 2011

I saw that, but I'm sure they set up a dummy account instead of risking his actual one  

on Mar 04, 2011

Nice challenge

Well I am more interested in that biometric glove, because IPT is very secure (unless you work for NSA) 

on Mar 04, 2011

Annatar11
I saw that, but I'm sure they set up a dummy account instead of risking his actual one  

I am pretty sure it's his real account, because gaben@valvesoftware.com was his email address since day one. And back in 2002/2003 Steam accounts were created with email addresses as names. But it wouldn't be a problem anyway.  It's not like he couldn't just reset his account if something is going to happen.

on Mar 06, 2011

Campaigner
Steams new features are good and wellintended I'm sure, but if someone were to lock his account to his CPU, what would happen if it broke..?   I'm sure (or absolutely HOPE) that Valve has thought out something that works.

 

I'm sure they thought out something that works for valve in that situation, like making the person have to buy their games again.

on Mar 06, 2011

From Stem Guard FAQ:

https://support.steampowered.com/kb_article.php?ref=8232-WSGZ-8021

Q/ I need help! How do I contact Steam Support for assistance with account access once Steam Guard is enabled?


A/ Visit Steam Support and create your support account or login to your existing one if you've requested help from our support team in the past. Submit a question with "[Steam Guard]" in its Subject, categorized as "Account Questions" and then "Email Verification." If you have a retail CD Key or last four digits of your credit card as proof you're the account's rightful owner, please enter that too.

That KB article contain all answers about this tech.

on Mar 06, 2011

Rebell44
A/ Visit Steam Support and create your support account or login to your existing one if you've requested help from our support team in the past. Submit a question with "[Steam Guard]" in its Subject, categorized as "Account Questions" and then "Email Verification." If you have a retail CD Key or last four digits of your credit card as proof you're the account's rightful owner, please enter that too.

 

And then in the fine print:

 

Kiss your account goodbye, sucka.

on Mar 18, 2011

Looks like few more Steamworks tiles are confirmed


Dead Island
http://store.steampowered.com/app/91310/

Anomaly: Warzone Earth
http://store.steampowered.com/app/91200/?snr=1_4_4__105_1

IL2: Cliffs of Dovers
http://il-2-sturmovik.ubi.com/cliffs-of-dovers/blog/uk/?p=1162

Wont Impulse become irrelevant if significant % of new games use Steamworks and Impulse refuse to sell them?

on Mar 18, 2011

Rebell44
Looks like few more Steamworks tiles are confirmed


Dead Island
http://store.steampowered.com/app/91310/

Anomaly: Warzone Earth
http://store.steampowered.com/app/91200/?snr=1_4_4__105_1

IL2: Cliffs of Dovers
http://il-2-sturmovik.ubi.com/cliffs-of-dovers/blog/uk/?p=1162

Wont Impulse become irrelevant if significant % of new games use Steamworks and Impulse refuse to sell them?

 

Why are you so worried?

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