This is my blog. It's about gaming. Online.
Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 22)
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on Mar 20, 2011

Tridus

It's not just going away for PC gaming, it's going away for everything. DVDs are being replaced by stuff like On Demand and Netflix streaming (which is where Netflix considers the future of their business to be, not in mailing stuff). The cost of pressing and shipping disks just doesn't make sense in a world where we can send stuff across wires in a reasonable time frame at a fraction of the cost. Particularly since you don't have to guess how many will sell and then get rid of them when they don't (or face shortages if they do).

The Internet is one of those revolutioary technologies that turns things upside down. Selling physical media is something that's being hit. At this point, there's no stopping it.

That's unfortunately very true. There is one thing that can stop it for people though, and that's simply not having access to it, by either not having the ability to get online because of where you live, or by not being able to afford it. Not to mention natural disasters that can cut people off from being online because of lack of electricity or wires being destroyed (granted that's a bit harder since most of them are buried). It almost makes me wish we'd get hit with a massive solar flare that would take out the countries ability to get online or something right at the hight of this change over to "digital everything".

I'm not saying it doesn't have it's advantages. I watch a LOT of stuff on Netflix "Watch Instantly" service, either through my PC or through my Wii (I haven't tried it on my XBox360 yet). For some things, like movies for instance, I like being able to watch it anytime I want online, but, if I own the physical DvD I can also watch it anytime I want and Not Need an online service or cable or anything else, just the electric to power my TV and DvD/Blu Ray player. Some of us "old timers" also take pride in our "collections" and in showing off those collections. The fact that I have games on CD and DvD that I've had for over 10 years is a small matter of pride for me. That also means that anytime I want, I can take one off my shelf and re-install it and play it whenever I want. We should all keep in mind, as it has happened in the past, that companies and services can and do go under all the time, which can wipe out a whole collection unless the user/owner has it backed up somewhere.

Brad (Frogboy) has mentioned in the past that even if something terrible were to happen someday and Stardock wouldn't be around as a company that those of us who have bought games will ALWAYS be able to get online and download the games we've paid for, even if Stardock isn't around anymore. Now, I'm sure right now and for the far foreseeable future he or someone related to the business will have the financial means to back that up, but, can he Really guarantee that will be the case in..let's say...50 Years? Hell, even 20 years? Granted most of us won't want to kick back and enjoy a game of Elemental 20 years from now, but you never know, maybe one of us will and will actually be lucky enough to have a computer that's old enough and still working that can run it. Without a disk though, if Stardock isn't still around in 20 years, how will you be able to get your hands on it to play it?

We should also keep in mind that in many cases, once things get really old, they become quite valuable. I collect comic books as well and I have some really old books. The oldest book I have is "Amazing Spider-Man #6" which is the first appearance of "The Lizard". In Near Mint condition the book is worth $3750 dollars. Mine isn't in near mint unfortunately, but it is in what's called "Good Condition". The pages are slightly yellowed from age, but the colors are still bright and vibrant and none of the pages are torn. I could probably get at least 2K out of it to a serious collector who was only missing that issue from his collection. If that was a "Digital Comic" however, it wouldn't be worth anything at all. The same thing can be applied to games and disks. Yes, there are actual game disks out there that are worth a Lot more than their original cost if they still work and aren't scratched up. The current price for the game "Ultima: Escape from Mt Drash", which is so old it's a game on Tape Cassette, its valued at $2500. So, even video games, if saved and taken care of, can be worth a Lot of money to collectors when they get really old. Old game collections won't be worth anything in the far future if everything is on a hard drive on a server somewhere.

Even though there are advantages of having everything digital, like not having to keep track of disks and old boxes, or being able to download and play or watch something whenever you want, there are just as many disadvantages like not being able to afford an online service, or not living in an area with a decent connection, and there's also the loss of not being able to collect something until it's so old that it's worth a lot of money simply because it's very old and still in working condition.

People today seem to only see the technological advantages of these new systems and they don't see or just don't care about what's being lost in the transition. They don't think that "Hey, you know, some day I might be really poor and not be able to afford to get online and have access to my digital downloads.", at which point they'll probably regret not having a physical disk they can install even without the internet. Notice with the "Fallen Enchantress" expansion for Elemental Brad has already said it will be "Digital Download ONLY". You know why that is? I think I've got a pretty good idea why. Because so many people are getting free copies of it that if Stardock did put it on disk and everyone who was owed one wanted it on disk that they'd loose a Lot Of Money having to make all those disks and boxes and ship them to the people like us who are getting two free expansions. I'm also willing to bet the next expansion will be "Digital Download ONLY" as well.

If I don't have access to the internet when the expansions come out I'm going to have to send money to Stardock so they can mail me a "back-up disk" copy of the expansions which Brad mentioned a long time ago when someone else brought up a similar topic to this about digital copies. Now I'm also wondering that if I have to do that, will I even be able to play them if I can't get online to activate them?

Hmm....thinking about it more, with everything going this way, people who don't have access to the internet because of whatever reason are going to be getting completely screwed over...

on Mar 20, 2011

The thing is- Stardock games in such a situation would be very easy to set up pirate versions for, so I'm not too worried about it.

 

BTW- the expansions being DD only , Stardock did that with GalCiv also.  No need for the tinfoil hat on this one- it's a business profitability decision, not an anti-piracy decision.

 

You also can archive to disk yourself if you so choose, and Stardock has said they'll offer updated discs in the future for a small charge. I'm sure those updated discs will be install and play like the retail copies, otherwise there is no point.

 

 

 

 

 

on Mar 20, 2011

Alstein
BTW- the expansions being DD only , Stardock did that with GalCiv also.  No need for the tinfoil hat on this one- it's a business profitability decision, not an anti-piracy decision.

Indeed, no tinfoil hats here...lol . GalCiv wasn't DD only though was it? Unless you mean the first one. I've seen GalCiv 2 in boxes in stores, as well as the expansions.

on Mar 20, 2011

RavenX

That's unfortunately very true. There is one thing that can stop it for people though, and that's simply not having access to it, by either not having the ability to get online because of where you live, or by not being able to afford it. Not to mention natural disasters that can cut people off from being online because of lack of electricity or wires being destroyed (granted that's a bit harder since most of them are buried). It almost makes me wish we'd get hit with a massive solar flare that would take out the countries ability to get online or something right at the hight of this change over to "digital everything".

If a flare that large happens, the power grid is going down with it and it won't matter that you have CDs.


Brad (Frogboy) has mentioned in the past that even if something terrible were to happen someday and Stardock wouldn't be around as a company that those of us who have bought games will ALWAYS be able to get online and download the games we've paid for, even if Stardock isn't around anymore. Now, I'm sure right now and for the far foreseeable future he or someone related to the business will have the financial means to back that up, but, can he Really guarantee that will be the case in..let's say...50 Years? Hell, even 20 years? Granted most of us won't want to kick back and enjoy a game of Elemental 20 years from now, but you never know, maybe one of us will and will actually be lucky enough to have a computer that's old enough and still working that can run it. Without a disk though, if Stardock isn't still around in 20 years, how will you be able to get your hands on it to play it?

Given our track record in keeping old formats readable, in 50 years you won't have a drive capable of playing DVDs. Most computers can't read 3.5 floppies anymore, and almost nobody has 5.25 readers. Anything older then that? Good luck. NASA has a huge problem with libraries of data that are on formats which are increasingly unreadable.

We should also keep in mind that in many cases, once things get really old, they become quite valuable. I collect comic books as well and I have some really old books. The oldest book I have is "Amazing Spider-Man #6" which is the first appearance of "The Lizard". In Near Mint condition the book is worth $3750 dollars. Mine isn't in near mint unfortunately, but it is in what's called "Good Condition". The pages are slightly yellowed from age, but the colors are still bright and vibrant and none of the pages are torn. I could probably get at least 2K out of it to a serious collector who was only missing that issue from his collection. If that was a "Digital Comic" however, it wouldn't be worth anything at all. The same thing can be applied to games and disks. Yes, there are actual game disks out there that are worth a Lot more than their original cost if they still work and aren't scratched up. The current price for the game "Ultima: Escape from Mt Drash", which is so old it's a game on Tape Cassette, its valued at $2500. So, even video games, if saved and taken care of, can be worth a Lot of money to collectors when they get really old. Old game collections won't be worth anything in the far future if everything is on a hard drive on a server somewhere.

Game collections on a server somewhere also can't be wiped out by your house catching fire, floods, hurricanes, or simply tripping and breaking the disk while going up the stairs with it. They're also not very useful because of the last problem I mentioned. Who can actually play that copy of Ultima? A comic book can be read by anybody with eyes.


People today seem to only see the technological advantages of these new systems and they don't see or just don't care about what's being lost in the transition. They don't think that "Hey, you know, some day I might be really poor and not be able to afford to get online and have access to my digital downloads.", at which point they'll probably regret not having a physical disk they can install even without the internet. Notice with the "Fallen Enchantress" expansion for Elemental Brad has already said it will be "Digital Download ONLY". You know why that is? I think I've got a pretty good idea why. Because so many people are getting free copies of it that if Stardock did put it on disk and everyone who was owed one wanted it on disk that they'd loose a Lot Of Money having to make all those disks and boxes and ship them to the people like us who are getting two free expansions. I'm also willing to bet the next expansion will be "Digital Download ONLY" as well.

If I don't have access to the internet when the expansions come out I'm going to have to send money to Stardock so they can mail me a "back-up disk" copy of the expansions which Brad mentioned a long time ago when someone else brought up a similar topic to this about digital copies. Now I'm also wondering that if I have to do that, will I even be able to play them if I can't get online to activate them?

Hmm....thinking about it more, with everything going this way, people who don't have access to the internet because of whatever reason are going to be getting completely screwed over...

People today are increasingly deciding that the advantages are better then the disadvantages. That's especially true in games, because it's opened up the market to so many developers. Indie games thrive online because distribution costs are so low, whereas they barely exist in the retail space. Stores don't want to carry such low volume high risk games because of the cost. That's not a problem online.

Having the option to play games like Recettear that never would have been brought to North America without DD? I'll take that every day of the week.

 

(Twilight of the Arnor was the digital only expansion to GalCiv 2. It was Dark Avatar that was in stores.)

on Mar 20, 2011

I guess my thoughts are that if I were ever so poor that I could not afford internet, then not being able to play my old games would be a pretty insignificant problem compared to all of the other problems that I'd be facing. It's hard to imagine a situation where I would be at such a crippling level of poverty that I would give up something as essential to daily living as the internet, while still being in a position to have an extensive gaming library and a computer capable of running those games.

on Mar 20, 2011

FadedC
I guess my thoughts are that if I were ever so poor that I could not afford internet, then not being able to play my old games would be a pretty insignificant problem compared to all of the other problems that I'd be facing. It's hard to imagine a situation where I would be at such a crippling level of poverty that I would give up something as essential to daily living as the internet, while still being in a position to have an extensive gaming library and a computer capable of running those games.

I agree.

on Mar 20, 2011

FadedC
There's also the question of how many of the 3-5% who refuse to use Steam would be willing to use Impulse Reactor. I got the sense that many of them are opposed to DRM in any form.

 

Hard to say. No one knows for sure and I believe people will exagerrate to be sure that "their" camp wins. I know, since I've done that myself

 

Those who can't accept any type of DRM are from the computers early era and have apparently deluded themselves that "their" software is truly "THEIRS!"    ....It's not. It never was and will never be. The wild west of computers are coming to an end. Those who refuse to realize that will in a very close future NOT be a part of the computer (and possible console) games market anymore.

on Mar 20, 2011

Alstein
The problem here will be marketing.   You have to show/prove that there are folks out there who dislike Steam, and using Reactor will allow pubs/devs to get the benefits of Steam, while not losing the sales of Steam haters.  (That's an extra 10% revenue for them potentially)

 
Maybe even offer a few small sweetheart deals to start?

 

Indeed.  That is why everyone today now uses Xfire. I think we can all agree that Xfire is the future and everyone should simply adopt that.  I think Steamworks and Impulse::Reactor should just give up and adopt it for all their community gaming features.

 

 

on Mar 20, 2011

Microsoft would be so much better off if they just used Impulse as GFWL.  It makes so much sense, why don't they do it?  Would be a win for both companies

 

Stardock would get more high-end games to gain market share

Microsoft would get a platform for PC that doesn't suck.

It's not like they're not used to working together on top of that.  It just seems like a no-brainer to me.  (I'm sure MSFT Egos and mid-level managers are getting in the way though- as it has to be "their baby")

 

Personally, I prefer the Impulse model, because I know Stardock, should something happen businesswise, can't brick my games if I dispute charges due to a theoretical dispute in the future.  They might (and probably would)  be able to brick me out of updates, but not the games I paid for.*    My issues with Steam are the client wonkiness (Impulse's wonkiness doesn't stop me from playing games when it happens), and the unfair TOS.   This is why I want Reactor to do well, so I have an alternative, and hopefully Steam changes to match Reactor due to competitiveness.  I want competition, I don't want Steam to go away, but I want them to have to compete.

 

* I don't expect to ever have a problem with Stardock, but things can happen.

 

on Mar 20, 2011

FadedC
There's also the question of how many of the 3-5% who refuse to use Steam would be willing to use Impulse Reactor. I got the sense that many of them are opposed to DRM in any form.

 

For me and others I've talked with the DRM of Steamworks isn't the issue at all.  The problem with Steamworks is that you are now *forced* to use Steam and have their front end store installed.  With Impulse Reactor it's just the DRM and nothing more.  Impulse itself is not required to be installed and the user isn't bothered with any 3rd part software they don't want.

Even GFWL I've never had a problem with.  Sure with Fallout 3 it has to be installed for that first verification but after that I can totally ignore GFWL.  Heck, I never have never even logged into it.

This is not the case with Steam which forces itself on your system no matter if you like it or not.  And you can't get rid of it or else you can't play your Steamworks enabled game.  Again, not the case with Impulse, you can totally remove it from your system or in the case of Impulse Reactor, never had installed it in the first place.

 

on Mar 20, 2011

FadedC
I guess my thoughts are that if I were ever so poor that I could not afford internet, then not being able to play my old games would be a pretty insignificant problem compared to all of the other problems that I'd be facing. It's hard to imagine a situation where I would be at such a crippling level of poverty that I would give up something as essential to daily living as the internet, while still being in a position to have an extensive gaming library and a computer capable of running those games.

lol "essential to daily living'. You can't eat the internet man . There are plenty of people all over the world still that don't consider the internet essential to daily living. No one in my family has a job that requires the internet to bring in income. We pay bills online, but we can go to the bank or use a check for that. When you're living on a basically fixed income that extra 50 to 80 bucks a month can mean the difference between having gas in your car or having to walk to work. Plenty of people are that way without being in a "crippling level of poverty" too, like me . I still buy 10 or 12 games a year, and I have a super gaming computer capable of running anything on the market for the next 4 years or so at least. I think there's still plenty of people around the world who would rather have a new graphics card and plenty of new games to keep them occupied for a year rather than have the internet if it came down to it. I'm one of them.

on Mar 20, 2011

RavenX



lol "essential to daily living'. You can't eat the internet man . There are plenty of people all over the world still that don't consider the internet essential to daily living. No one in my family has a job that requires the internet to bring in income. We pay bills online, but we can go to the bank or use a check for that. When you're living on a basically fixed income that extra 50 to 80 bucks a month can mean the difference between having gas in your car or having to walk to work. Plenty of people are that way without being in a "crippling level of poverty" too, like me . I still buy 10 or 12 games a year, and I have a super gaming computer capable of running anything on the market for the next 4 years or so at least. I think there's still plenty of people around the world who would rather have a new graphics card and plenty of new games to keep them occupied for a year rather than have the internet if it came down to it. I'm one of them.

Well more and more things in life  these days come with an expectation that you have an internet connection. I suspect that you may be underestimating the number of things your family use the internet for, but ultimately if you really feel that it would be only a trivial inconvenience to not have the internet then obviously that's your decision. Personally I would find it cripplng in a social and daily life capacity, as well putting me at a significant career disadvantage (home internet isn't technically required for my job either, but for most jobs it's still a very helpful thing to have).

So anyway I guess it boils down to that if you consider the internet to be an important part of daily lfe then your not going to worry so much about not being able to use your old games if you can't afford a connection. If you consider the internet to be completely optional and unnecesarily, then that's a more reasonable concern.

on Mar 20, 2011

Hasn't Stardock done a lot for the PC in general, I am surprised that Microsoft hasn't tried to get involved with them yet.

on Mar 20, 2011

Alstein
Microsoft would be so much better off if they just used Impulse as GFWL.  It makes so much sense, why don't they do it?  Would be a win for both companies

 

Stardock would get more high-end games to gain market share

Microsoft would get a platform for PC that doesn't suck.

It's not like they're not used to working together on top of that.  It just seems like a no-brainer to me.  (I'm sure MSFT Egos and mid-level managers are getting in the way though- as it has to be "their baby")

 

Personally, I prefer the Impulse model, because I know Stardock, should something happen businesswise, can't brick my games if I dispute charges due to a theoretical dispute in the future.  They might (and probably would)  be able to brick me out of updates, but not the games I paid for.*    My issues with Steam are the client wonkiness (Impulse's wonkiness doesn't stop me from playing games when it happens), and the unfair TOS.   This is why I want Reactor to do well, so I have an alternative, and hopefully Steam changes to match Reactor due to competitiveness.  I want competition, I don't want Steam to go away, but I want them to have to compete.

 

* I don't expect to ever have a problem with Stardock, but things can happen.

 

MS wont use any service that isnt their (but they have enough cash to simply buy some current not-as-crappy-as-GFWL service).

Impulse and Steam TOS are very similar - major difference is that Steam is able to enforce TOS much more easily.

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