This is my blog. It's about gaming. Online.
Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 24)
32 PagesFirst 22 23 24 25 26  Last
on Apr 01, 2011

Rebell44
1. Now, when Impulse is being bought by GameFuck eh... Gamestop, will Stardock sell its games on Steam?

2. Looks like non-gog version of Witcher 2 will use Steamworks http://forums.overclockers.com.au/showpost.php?p=13026222&postcount=501

Wow, good question. I still have that ordered on Impulse.

on Apr 01, 2011

Fistalis

Quoting Rebell44, reply 334
Its funny that country with 10M people (Czech Republic) has more ISPs than entire USA - competition FTW!

/waiting for upgrade to 40/40Mbps/

There are a quite a few ISPs in the U.S. but due to geography consumer choice is usually limited to 2 or 3 ISPs. Competition for any one particular customer is almost non existent. The size of the U.S. alone makes it difficult for most companies to even begin to setup any kind of infrastructure to compete. Which is why you may have more options in a larger city (more potential return on infrastructure investment).. but those of us outside of major urban areas are far more limited. Add in the fact that those few existing ISPs are mainly running on old infrastructure and it means we pay more for slower connections

Its one of many areas the U.S. is behind the rest of the modern world, the politicians speak of expanding broadband access.. but ignore the fact that even if everyone has physical access..without competition access is extremely limited by economics.

 

Blame deregulation for the sorry state of US internet.  I mean, in NC, they've almost got the state to legalize their monopoly without any promises of future performance.  Cities were so fed out with Time Warner that they were doing it themselves.

 

Stardock now has no dog in this hunt unfortunately.  I just wish I lived in Kansas City, and they have the Royals.  That should say something.

 

 

on Apr 01, 2011

Fortunately or unfortunately, I am one of those people who have the Royals.

on Apr 02, 2011

Enjoy your Melky-fail this year then.

My least favorite baseball player of the last 10 years.

 

on Apr 02, 2011

I am pretty paranoid with steam atm. I always prefer to buy games in physical form, so that if steam ever goes down, I still have my discs and can reinstall when I want. Even though MP may be down as well, I still have my good old singleplayer and campaign modes. The Rebellion preorder makes me sad, because the Dip owners discount only applies to an online game preorder. I hope Ironclad changes that.

on Apr 02, 2011

Alstein
Enjoy your Melky-fail this year then.

My least favorite baseball player of the last 10 years.

 

I have already given up on the Royals, any success on their part will be a miracle, because for the umpteenth time they have traded away their best players.

on Apr 02, 2011

This whole piracy thing is in the same topic of gun ownership. Gun ownership laws simply should not exist in my opinion, because criminals dont give a damn about the law, and will find ways around it. It is tragic when one man with an ak47 goes on a killing rampage and causes alot of shit for families and stuff, but you dont need to make it worse for innocent people who simply want to protect themselves. In the same sense, pirates will find ways around steam if they are skilled enough (or maybe not, maybe steam makes that impossible) and making games a bitchy bitterness to play when you have spent some good money on them simply is not fair, especially when piracy is not widespread enough for it to be a problem. I do not have the numbers with me but I am assuming piracy is in the low ten percent to five percent range, and just like it frustrates me in sins to lose that much money to disloyalty, alls I have to do is make a few broadcast centers and move my capital, and in the same sense, all devs need to do is give a damn about players enough to make great games.

on Apr 06, 2011

shooter23843
and in the same sense, all devs need to do is give a damn about players enough to make great games.

PS: Like sins

and anti piracy I can see actually causing more piracy (again I am not sure how hard it is to crack steam)

on Apr 06, 2011

shooter23843
This whole piracy thing is in the same topic of gun ownership. Gun ownership laws simply should not exist in my opinion, because criminals dont give a damn about the law, and will find ways around it. It is tragic when one man with an ak47 goes on a killing rampage and causes alot of shit for families and stuff, but you dont need to make it worse for innocent people who simply want to protect themselves. In the same sense, pirates will find ways around steam if they are skilled enough (or maybe not, maybe steam makes that impossible) and making games a bitchy bitterness to play when you have spent some good money on them simply is not fair, especially when piracy is not widespread enough for it to be a problem. I do not have the numbers with me but I am assuming piracy is in the low ten percent to five percent range, and just like it frustrates me in sins to lose that much money to disloyalty, alls I have to do is make a few broadcast centers and move my capital, and in the same sense, all devs need to do is give a damn about players enough to make great games.

At the risk of going wildly off topic, more gun deaths are caused by people who buy guns legitimately and then go nuts then criminals who ignore gun laws.

Much like how people go insanely paranoid about strangers prowling to kidnap their kids, when most kidnappings are actually caused by someone the child knows.

 

Piracy happens for a number of reasons, but the most prominent one is that people are cheap and will take something for free if they can get it.

on Apr 07, 2011

Tridus
At the risk of going wildly off topic, more gun deaths are caused by people who buy guns legitimately and then go nuts then criminals who ignore gun laws.

Eh?

http://en.wikipedia.org/wiki/File:Firearmsources.svg

on Apr 08, 2011

Would everyone please get back to the topic ?

on Apr 08, 2011

Melamine



Quoting Tridus,
reply 354
At the risk of going wildly off topic, more gun deaths are caused by people who buy guns legitimately and then go nuts then criminals who ignore gun laws.


Eh?

http://en.wikipedia.org/wiki/File:Firearmsources.svg

That graph would seem to support what Tridus said, doesn't it?

on Apr 08, 2011

Is it only here or did entire Games subforum (incl. this thread) disappeared from forum menu????

on Apr 08, 2011

Rebell44
Is it only here or did entire Games subforum (incl. this thread) disappeared from forum menu????

Yes, i noticed this yesterday, the entire PC gaming, Personal Computing and related subforums got deleted too it seems.

on Apr 08, 2011

Maybe because the Impulse forums are going over to Gamestop, and these forums are shared across other Stardock sites. It's still there from the Elemental forums.

32 PagesFirst 22 23 24 25 26  Last