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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 28)
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on May 08, 2011

Running_Lukas


You buy a season parking permit. You must display it in your car window when you park your car. So everytime you use the service you must verify that you have paid each and every time you use it.

Buy a season pass to a theme park. You must show your pass everytime you want to get in.

Want to set sail on the titanic in 1912 you needed a pass.

You know what doesn't happen in any of those examples? Someone doesn't go "oops, my parking permit verification server went down, you're not allowed to park here today because I think you're a poacher, but that actual poacher still can."

Of course, that DOES happen with games all the time. When the pirate version is superior in functionality to the commercial version because it works more often, you're doing it wrong.

on May 08, 2011

Tridus



You know what doesn't happen in any of those examples? Someone doesn't go "oops, my parking permit verification server went down, you're not allowed to park here today because I think you're a poacher, but that actual poacher still can."

Of course, that DOES happen with games all the time. When the pirate version is superior in functionality to the commercial version because it works more often, you're doing it wrong.

Well I get your point about the flaw in his anology, but I think it may be an exageration to say that pirated versions have clearcut superior functionality to commercial versions. Not being able to play your game for validation issues may happen, but it doesn't happen that often(not actually sure if it's ever happened to me in all of my years of game playing). Meanwhile pirated games frequently have plenty of their own issues as well.

Didn't I read somewhere as well that you only need the internet for your intiial validation of the Steam game, and that after that it will let you play without a connection if need be? Again I'm a little fuzzy on this because it's never been an issue for me.

on May 08, 2011

FadedC

Well I get your point about the flaw in his anology, but I think it may be an exageration to say that pirated versions have clearcut superior functionality to commercial versions. Not being able to play your game for validation issues may happen, but it doesn't happen that often(not actually sure if it's ever happened to me in all of my years of game playing). Meanwhile pirated games frequently have plenty of their own issues as well.

Didn't I read somewhere as well that you only need the internet for your intiial validation of the Steam game, and that after that it will let you play without a connection if need be? Again I'm a little fuzzy on this because it's never been an issue for me.

For Steam games, yeah you can play in offline mode. But that's not true of some other games. DA:O for example wasn't working for a few days about a month ago. Authentication servers went down. Pirate edition worked just fine.

on May 08, 2011

ACTUALLLYYY, yes other forms of validation errors DO occur. Recently here in brisbane the new toll system for the tunnel under the river failed to bill people for a period of months.... When they finally picked up on it everyone got back-charged some up to $500 for use of the tunnel.

Now, in this example is it right for me to put a fake numberplate on my car and drive through the tunnel so I don't get billed? (Billing is invoiced via car registration details which are validated by cameras that recognise your numberplate). No it's not right, and effectively pirating.

 

And have you never heard of a concert being cancelled and fans having to wait for a later date even though they already paid for a ticket?

 

Tridus, your argument that games should not require validation is that Pirate games are more reliable than this. The point of validation is to prevent pirating. It seems to me you'd prefer to obtain pirate versions yourself so why should developers give a shit about your opinion when you don't support them whatsoever. Does ANYONE really believe gamers who say "we'll pirate games if you take measures to ensure we pay for them, but trust us, we'll pay for them if you remove those same validation measures."

That's bullshit. Without anti-piracy there will be rampant thievery and software developers will go bankrupt, and servers get choked up by phoneys. Who then would enter an industry that's non-profitable because of piracy. No one. Get with the times, developers need to make money, they make huge investment just like in any other industry and deserve a return.Without games developers making money, there's no more games.

Oh, and authentication servers going down have never disrupted my life or disabled me from being entertained, just find something else to do for a while, the game will be available again soon! (get a girfriend and get busy or maybe get a job heh?). I'm sure developers dedicate enough resources to servers to cater for the number of games they sell, not all the pirated ones - so this is probably why servers end up crashing.

When you go to a supermarket (and many other retailers INCLUDING retail games stores) you'll see those Elecronic alarm gates at the exits. They alarm wehen you pocket something and try to walk out without paying, then the retailler grabs you and calls the cops. You're charged with theft and your life generally becomes shit for a while.....

 

Pirating a game is the same as walking out of a retail store with your pockets full, or sneaking into a movie without paying. No sympathy for you.

on May 08, 2011

Running_Lukas
Tridus, your argument that games should not require validation is that Pirate games are more reliable than this. The point of validation is to prevent pirating. It seems to me you'd prefer to obtain pirate versions yourself so why should developers give a shit about your opinion when you don't support them whatsoever. Does ANYONE really believe gamers who say "we'll pirate games if you take measures to ensure we pay for them, but trust us, we'll pay for them if you remove those same validation measures."

Except for the minor detail that validation doesn't prevent piracy. At all. It's been a miserable failure over and over and over again for over a decade. At this point even claiming that it's intended to do that is a joke.

It also seems to me that you don't have a clue what you're talking about when you assume what I prefer to do. I wouldn't mind the validation servers for DA going down if I had a pirate version since it wouldn't affect me. Got any other totally inaccurate wild guesses you care to throw in here?

That's bullshit. Without anti-piracy there will be rampant thievery and software developers will go bankrupt, and servers get choked up by phoneys. Who then would enter an industry that's non-profitable because of piracy. No one. Get with the times, developers need to make money, they make huge investment just like in any other industry and deserve a return.Without games developers making money, there's no more games.

I know more people who have stopped buying games because various DRM schemes caused games they bought to not work for them then I know people who intend to pirate games and have ever been thwarted by DRM. Hell, remember when Ubisoft had to fix their broken DRM scheme by releasing a pirate created crack as an official patch?

Yep, quality product they've got there. Anytime the pirated version works better then the retail one, the company is doing it wrong. If they want to piss off their paying customers by breaking stuff in a failed bid to stop piracy, why should I care if they go out of business? They clearly don't care about their customers.

Oh, and authentication servers going down have never disrupted my life or disabled me from being entertained, just find something else to do for a while, the game will be available again soon! (get a girfriend and get busy or maybe get a job heh?). I'm sure developers dedicate enough resources to servers to cater for the number of games they sell, not all the pirated ones - so this is probably why servers end up crashing.

Ah yes, the famed ad hominem red herring. "Pfft, only people with no lives care if what they bought doesn't work!" My wife and my full time job both say hello. You're not very good at making stuff up.

Nice try, but no. When I buy a product, I expect it to work when I want to use it. If a company can't deliver that, they won't get my business. Fortunately a lot of companies have come to understand that.

When you go to a supermarket (and many other retailers INCLUDING retail games stores) you'll see those Elecronic alarm gates at the exits. They alarm wehen you pocket something and try to walk out without paying, then the retailler grabs you and calls the cops. You're charged with theft and your life generally becomes shit for a while.....

If you have any friends at the store, ask them how well those actually work. What happens more often is they go off when someone is walking INTO the store, because the system picked up something in something they already bought elsewhere or just a false alarm (if I bring my laptop home, the carrying bag has been known to set the alarm off). I've seen a lot of employees who just ignore the thing entirely because it's about as reliable as a car alarm in a parking lot.

Pirating a game is the same as walking out of a retail store with your pockets full, or sneaking into a movie without paying. No sympathy for you.

That's nice, who here is pirating games? Impressive how you got to there from a complaint about the retail version being broken for no good reason in a failed attempt to stop pirates. It's good to know that you have no sympathy for actual customers who get screwed over though.

on May 08, 2011

Sounds to me like you should give up gaming altogether if the way things are going make you so mad.

I manage a retail store. You'd be surprised how many people we catch stealing with these measures. Sure, a lot of people still walk out with stolen goods and get away with it, but without the security measures at all you'd be surprised how much more gets stolen.

 

Sorry if I make the assumption that you pirate games. If I'm incorrect I apologise. I will ask another question, if you don't use pirate games, why do you announce that pirated versions are a better way to go. As a paying consumer I'd prefer everyone got the retail version. Everytime I go to a LAN party it's a nightmare trying to make sure we all have the same version of the same games because too many idiots come with their PC's filled with cracked versions of this and that, and most of the time they won't be compatable to what I've got.

 

I too have been made very angry at times because of games not doing what I've paid for. For example Company of heroes online beta - I paid $40 for COHO cash and two days later they announce the beta is shutting down and there will be NO retail release... Project abandoned. I felt robbed. BUT then I looked at how many hours I had played the game in BETA... about 80 hours. And I had a lot of fun. What other type of entertainment could you get 80 hours of for $40... So I guess I was only angry that the project was discontinuing. If it had kept going I would have ended up spending I think about $20 a month. But the developers or publishers or whoever must have realised that most people these days seem to think a game should be free. I'm sure they'll release this game in the future for a retail price rather than FTP.

At the end of the day I think if I get a sufficient amount of fun for the money I paid for a product, I don't care about occasional problems.

 

Tho if Steam started charging for STEAM itself I'm gonna burn my computer.

 

 

 

on May 08, 2011

Oh, and hello back to your wife and your Job. Nice to meet you

on May 09, 2011

Seriously, back in pre-DD days, it was common practice for most of my friends to buy games, then pirate them, or at least the cracked .exe's to circumvent the disc check.  Most of us HATED swapping out disks, and it made the games startup slower.  I don't see anything ethically wrong with using a pirate version of something you paid for though- as the creator did get compensated.

 

So there is  cause for pirated product or at least a modification that is primarily used for piracy, being superior to the retail version.  One of my earliest positive impressions of Stardock was that the disc for GalCiv 1 didn't require a CD-check. 

 

That said, this is largely the past, except for games with truly asinine DRM setups.  There's enough good PC gaming product out there these days, but games such as this are easily boycottable though.

 

 

on May 09, 2011

I agree. Yes if there's a craked version that works better than what the devs have put out and you've paid for it then I guess you're really playing a mod. But developers may have a different view if they have not opened it to modding.

I do have to say it would be nice if someone could mod or re-build Demigod and provide server based connections. Now will the pirates do that? Probably not, too much work for no revenue.

Cd checking was a SERIOUS PAIN

 

on May 09, 2011

Running_Lukas
Sounds to me like you should give up gaming altogether if the way things are going make you so mad.

No need to, there's pleanty of games that don't have these problems.

Sorry if I make the assumption that you pirate games. If I'm incorrect I apologise. I will ask another question, if you don't use pirate games, why do you announce that pirated versions are a better way to go. As a paying consumer I'd prefer everyone got the retail version. Everytime I go to a LAN party it's a nightmare trying to make sure we all have the same version of the same games because too many idiots come with their PC's filled with cracked versions of this and that, and most of the time they won't be compatable to what I've got.

Thanks.

In some cases the pirate version winds up being better because the retail version is crippled by some kind of DRM. The Ubisoft release I mentioned where they had to release a pirate made crack as an official patch is a great example, because that pirate version actually worked and the DRM broke the retail version for too many people. I bring it up whenever someone says that DRM is only there to stop pirates, because this stuff has a negative impact on paying customers too. Anything that harms your actual customers is a bad idea.

My father in law for example stopped buying retail PC games a couple years ago after the third time he came home with a boxed game and the disc check would tell him it was pirated. I don't know what was up with his computer that it kept happening, but he's had enough of needing to download a crack to play stuff that he actually paid for. Steam has been helpful there because most games on Steam don't use extra buggy DRM and thus he can actually play them.

He wasn't a pirate, he was driven to pirate sites because the game companies sold him something that didn't work entirely due to their stupid DRM schemes. That's just bad business.
 

I too have been made very angry at times because of games not doing what I've paid for. For example Company of heroes online beta - I paid $40 for COHO cash and two days later they announce the beta is shutting down and there will be NO retail release... Project abandoned. I felt robbed. BUT then I looked at how many hours I had played the game in BETA... about 80 hours. And I had a lot of fun. What other type of entertainment could you get 80 hours of for $40... So I guess I was only angry that the project was discontinuing. If it had kept going I would have ended up spending I think about $20 a month. But the developers or publishers or whoever must have realised that most people these days seem to think a game should be free. I'm sure they'll release this game in the future for a retail price rather than FTP.

At the end of the day I think if I get a sufficient amount of fun for the money I paid for a product, I don't care about occasional problems.

Tho if Steam started charging for STEAM itself I'm gonna burn my computer.

That sucks about COHO. If they did that to me I'd be calling VISA and having a chargeback issued. The product that was ordered wasn't delivered.

on May 09, 2011

Anyone noticed that Impulse has started selling games that require Steam? In particular: http://www.impulsedriven.com/magicka

And it says: IMPORTANT NOTICE: This game requires a 3rd party client to download, install and play.

If Steam is required to download, install, and play why bother with Impulse?

on May 09, 2011

Gwenio1
Anyone noticed that Impulse has started selling games that require Steam? In particular: http://www.impulsedriven.com/magicka

And it says: IMPORTANT NOTICE: This game requires a 3rd party client to download, install and play.

If Steam is required to download, install, and play why bother with Impulse?

Good question.

on May 09, 2011

Gwenio1
Anyone noticed that Impulse has started selling games that require Steam? In particular: http://www.impulsedriven.com/magicka

And it says: IMPORTANT NOTICE: This game requires a 3rd party client to download, install and play.

If Steam is required to download, install, and play why bother with Impulse?

 

Sale Price when offered.  I bought Shogun 2 off of Gamersgate for the $17.50 in credit offered.

The irony is the game I bought with that credit I put more time into then I did Shogun 2 itself.

 

 

on May 10, 2011

Tridus


In some cases the pirate version winds up being better because the retail version is crippled by some kind of DRM. The Ubisoft release I mentioned where they had to release a pirate made crack as an official patch is a great example, because that pirate version actually worked and the DRM broke the retail version for too many people. I bring it up whenever someone says that DRM is only there to stop pirates, because this stuff has a negative impact on paying customers too. Anything that harms your actual customers is a bad idea.



That sucks about COHO. If they did that to me I'd be calling VISA and having a chargeback issued. The product that was ordered wasn't delivered.

 

Relic refused to refund my money and quoted a tiny little clause in the terms and conditions fine print about how at any time they can shut the game down no matter how much you've paid for it. Well I clicked the I agree on install so I guess they get away with that one.

Yes if they could make RDM still recognise you ARE their paying customer even though you've got a cracked/pirated version (due to better functionality) this would be a move in the right direction. That's probably why they used a pirate crack as an official patch in an update that you mentioned earlier.

Perhaps if a game proves profitable enough at some stage they should remove the RDM checking to improve customer satisfaction. Actually to be honest I think they should do this once the game sales drop to near nothing anyway - kinda like when a movie gets released to free TV. I'd be happy for a bunch of new players in Demigod even if they get it for free... 

Maybe Demigod should allow 200 full version 'stat' games for free. That's long enough for someone to become addicted enough to the game to pay the $7 or whatever it is to pay it indefinitely...

 

on May 16, 2011

Looks like Steam will from now on have at least one new deal every day

http://store.steampowered.com/news/5468/

found this at Steam forums

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