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Is a steamID as required as a copy of windows for gaming in the future?
Published on June 14, 2010 By coreimpulse In PC Gaming

(Im posting this in the forums since I can't post it like an article in the blog section.)

I remember the old days of gaming.  That long gone era called 2008.  Back when games were provided with their own custom installers, and were self-contained products that installed themselves separatedly on the computer you instaleld them.  I like to call this era the "Installshield Era" of gaming.  Back when game media only contained asset and binaries, and a registration window, when dialog box wizards ruled the gaming land, and when there weren't any remote validation hooks attached to executables.  That is why, with increasing concern, I am watching nowadays the way our most amazing form of entertainment is rearranging itself, how market forces and anti-consumer tendencies are beggining to shape the new landscape of gaming, at the expense of the average gamer.

  Big game releases nowadays are abandoning these old, anticuated components such as autorun main menus, install wizards, or dedicated servers, and have moved to the all encapsulating remote delivery methods of popular DRM schemes, such as Steam.  By itself, Steam is convenient, fast if you have good internet connection, and easy to deploy.  Many games were released in normal "retail" form, and were offered in Steam's store shortly after.  Those instances however, are nowadays mostly the case with PC only releases from eastern european studios it seems.  Steam's "next step" in gaming convenience is anything but that, and could mark the beggining of a new mandatory requirement for gaming in the future.  More and more games are now announcing their complete deployment based around Valve's new Steamworks framework, touted as the "least intrusive" DRM scheme, "convenient" to gaemers and publishers alike, which takes care of formerly manual tasks like patching.  They claim it isn't intrusive when compared to the likes of Securom or Tages.  But I would like to point out that it is more than that. It's not only indeed intrusive, it's THE most intrusive DRM scheme to come along yet. The game is not at all installed or even located completely in your computer when you realize it.  At least Securom installed itself after it let the installer copy YOUR game to YOUR hard drive. Steamworks' remote always-on cloud network remotely controls one of ITS game's installation, patching, running.  When you start the game, you send a signal to the autenticathion servers situatied remotely from your location, and the order is sent back before you are able to game.  You are asked for an authorization each time to play the games you paid a hefty premium  to be allowed some few hours of playimte. It's the arcade coin-up model.  We've gone back full circle, to the arcade machins of old times. It may as well place a coin slot in your computer.  It's like trying the games you paid for thru a remote terminal.  A service that, much like an arcade place, can close up in after hours, or at the discretion of their owners.  The access to the games you are allowed to try remotely can be switched off at any moment without any explanation from the providers, and you are effectively out.  Cloud based gaming, and software as a service don't look like a good idea afterall under these terms.

"Blah blah, who cares, I don't have to deal with DVDs anymore!"  Maybe this is really making mountains out of molehills.  Steam does have it's merits, which mostly come from giving smaller indie developers a storefront to showcase their creations without needing a traditional expensive distribution contract. Companies like Tripwire and 2d boy have been the most vocal about their praise for steam, with Tripwire saying they wouldn't be around without Steam.  This piece is not an anti-steam call to arms, it's just an informational soundbyte, just to express concern about the trend Steamworks is creating, which isn't 100% in reality as advertised in the package.  A steamworks game instantly becomes a steam exclusive game. That situation could become the beggining of a monopoly.  Maybe this is a good time for competitors to shine.

 


Comments (Page 29)
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on May 20, 2011

So after Impulse another service competing with Steam is being sold - D2D.

According to this article by MCV.uk D2D is being sold to Gamefly

http://www.mcvuk.com/news/44420/IGN-sells-Direct2Drive

on May 23, 2011

Seems like dd is merging with traditional stores.  I'd like to know if d2d really had good numbers at any point.

on May 29, 2011

Well I just checked D2Ds new owner and I am not impressed:

[url]http://www.next-gen.biz/news/gamefly-files-50-million-ipo[/url]

Game rental company GameFly has filed a $50 million initial public offering with the Securities and Exchange Commission to appear on the NASDAQ as "GFLY".
 
According to the IPO registration form (via Business Insider), Gamefly has 334,000 subscribers and reported sales of $46.4 million for the six months ended September 30, up from $38.4 million the year prior.
 
Net income in the same period was $3 million, down from $5.4 million the year prior while operating income was $6 million versus $2.5 million the year before. For fiscal year ended March 31, 2009, Gamefly generated $84.7 million in revenue.
 
Gamefly also operates a network of video game sites (including ShackNews) that apparently draws 4.4 million uniques, most of whom are not subscribers. Gamefly has penetrated a tiny portion of the video game market (~1%), so it sees room for growth.
 
The rental house acquired independent gaming website Shacknews and its file downloading site, Fileshack last

That looks like D2D was for some reason sold cheap.

Estimated value of Valve (posted few months ago by Forbes magazine) is 2-4 billion $.

I wonder how much GameStop paid for Impulse.

on Jun 30, 2011

Steam Summer sale just arrived

lots of deals - just like during Xmas sale.

Would be nice to have Stardock games participate - maybe next year

on Jun 30, 2011

Rebell44
Steam Summer sale just arrived

lots of deals - just like during Xmas sale.

Would be nice to have Stardock games participate - maybe next year

 

Ohohooo

 

Summercamp & lots of offers. Think I'm gonna buy Dawn of War II Retribution.

 

 

 

 

....Meanwhile, in a dark corner of the internet, Impulse got 6 titles for offer....

 

on Jul 01, 2011

Campaigner
 

 
....Meanwhile, in a dark corner of the internet, Impulse got 6 titles for offer....

 

what a joke

on Jul 01, 2011

edit: double post

on Jul 01, 2011

I think Gamestop is failing with Impulse right now- Impulse is actually inferior in terms of sales/content/focus to what it was when Stardock had it.

 

They needed to make a splash on the transition day, but the pool was empty.

 

I'm hoping Stardock moves to SDC when the exclusivity period is up so I can ignore Impulse in the future- it's just becoming a waste of time.

 

on Jul 03, 2011

I don't see that at all. The sales haven't really changed. There's been some good ones, and some not so good ones. Just like before. All that's changed is that now it doesn't have Stardock fans pushing it online, and nobody else much cared to begin with because Steam's game selection is so much better.

The idea of going back to SDC at this point is pretty absurd, Impulse was created entirely because SDC wasn't up to snuff when it came to pushing out games. Going back to it would just cut off Stardock stuff to an even larger segment of people then not having it on Steam does.

on Nov 27, 2011

Looks like even Paradox will now be using Steamworks

http://forum.paradoxplaza.com/forum/showthread.php?569096-CK2-Price/page5

[QUOTE=Johan;13067826]Yes. The boxes will need steam to activate and run.[/QUOTE]

on Nov 29, 2011

Yeah, I saw that announcement a couple weeks ago.  I immediately dropped all plans to purchase Crusader Kings 2 as a result.  It's a pity; I was so looking forward to that game....  

 

It's a dark day for gamers for everywhere. 

 

 

on Dec 08, 2011

Martok
Yeah, I saw that announcement a couple weeks ago.  I immediately dropped all plans to purchase Crusader Kings 2 as a result.  It's a pity; I was so looking forward to that game....  

 

It's a dark day for Steam oponents everywhere. 

 

 

Fixed

Most PC gamers dont have a problem with Steam.

on Dec 14, 2011

Rebell44


Most PC gamers dont have a problem with Steam.

 

You have an interesting definition of "most". 

 

 

on Dec 15, 2011

Martok



Quoting Rebell44,
reply 432


Most PC gamers dont have a problem with Steam.


 

You have an interesting definition of "most". 

 

 

You can easily find polls on big PC HW/gaming sites - I saw quite a few such polls and in almost all cases 90+% of users vote that they dont see Steam as a problem.

on Dec 15, 2011

What do you think will happen to all of Steams great deals once they have driven all the other competitors out of business.

If all the games start requiring Steam, then there is no reason to buy the game from any place other than Steam.  Once the competition is gone, no reason to have the sales. 

sorry I'll pass.  I can't help it if most PC gamers can't think past the end of their nose.

 

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